I have it actually.
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-----Original Message-----
From: David Mehler
Sent: Tuesday, March 27, 2012 5:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Atari Combat
Hi,
Thanks for posting this. It brought back some good memories. I use to
love combat.
Thanks.
Dave.
On 3/27/12, Phil Vlasak <[email protected]> wrote:
Hi Thomas,
I copied this from the Combat wiki.
This is the home version not the arcade one.
Atari Combat
Released 1977.
Combat had color graphics and numerous gameplay variations. The 27 game
modes featured a variety of different combat scenarios, including tanks,
biplanes, and jet fighters. The tank games had interesting options such as
bouncing munitions ("Tank-Pong") and invisibility. The biplane and jet
games
also allowed for variation, such as multiple planes per player and an
inventive game with a squadron of planes versus one giant bomber.
The Tank game in Combat had the basis of two tanks controlled by players
each moving around a playing field and shooting the other player until
time
ran out. The player with the higher score would win. There were various
types of shots a player could have depending on which level they chose,
including straight missiles, guided missiles, and Tank Pong in which the
shots would bounce off the walls, with variations upon whether a direct
hit
could strike their opponent, or a strike required a billiard hit. There
was
also an Invisible Tank in which the players would be invisible except for
a
brief few seconds after firing, and Invisible Tank Pong option. Along with
the play styles there were also mazes to choose from including an empty
field, a simple maze and a complex maze.
One notable (and perhaps unintentional) interaction that could be
performed
in the tank game consisted of bringing one tank up behind the opponent
tank
such that the cannon of the first was inserted into the rear cutout of the
second. Once in this position, by rotating the first tank, a sprite
collision could be triggered which would send the tanks into a wild
"jump",
during which they usually would pass through obstacles, or leave the edge
of
the screen to enter on the other side.
Another set of level choices in Combat were the Biplanes. Unlike the Tank
version, this was played with three types of firing shots
(straight-missile,
guided missile, and machine guns). However, there were several different
gameplay modes. Players had the option of fighting one on one, having a
pair
of Biplanes each that moved and fired in tandem, or have one player
control
three tandem Biplanes against one large Bomber. The Bomber's shot was an
oversized projectile that otherwise behaved as a straight-missile. Instead
of having mazes to fly through, there were two clouds in the middle of the
stage that either player could fly into temporarily hiding them from view
of
the other player.
Very similar to the Biplanes level, was the Jets option. In this mode,
only
straight missile and guided missiles were used. It still had the same map
options and squadron options as the biplanes mode, with Jets flying
singly,
two-on-two, or three-on-three.
Atari developed a sequel to the popular Combat scheduled for release in
1984, but was canceld. Atari finally officially released it on the Atari
Flashback 2 dedicated console, in 2005.
Combat 2 featured a more sophisticated version of the original's tank
game,
with Tanks requiring multiple hits to destroy, and Missile Bases with an
outer barrier which took many hits to chip through but the appropriate
tank
could hide within, and the ability to launch a large homing missile at
very
slow intervals. The game's single action button fired the Tank's gun
normally, but launched a missile if pressed while the tank was within the
Missile Base. Destroying an opponent's Missile Base also eliminated all of
their reserve Tanks. The game took place in a forest environment divided
by
a river that could be crossed by either of two bridges. In some modes, the
tanks could move under the trees and in others, the tanks were forced to
go
around or shoot their way through solid barriers. Some mode allowed each
player to detail the placement of trees or barriers prior to the battle.
http://en.wikipedia.org/wiki/Combat_(video_game)
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