Hi Darren,

Well, in theory yes. All those types of games are possible using Python given the fact it is a full blown programming language. However, they are just as possible with BGT, C++, Visual Basic, or whatever a developer wants to use. Its not a case of them not being possible with the current technologies that are out there, but of having skilled developers in the know to create them.

For example, until 3D Velocity came out there were no true flight sims designed for the blind. Well, there is a good reason for that.

A flight sim really requires a lot of math, some basic understanding of physics, and the better a developer is at those two qualifications the more realistic the flight sim is going to be. If a person has very poor math skills and doesn't know beans about physics the flight sim just isn't going to be all that realistic. So while the potential is and always has been there to create that type of game it takes certain skills to do it correctly.

Same goes for creating a game like Elite. If I had never played the game before, had no concept of how the game worked, I'd have absolutely no idea how to program a decent version of the game. I might have the necessary programming skills, but not the conceptual background information I'd need. Make sense?

Cheers!

On 3/30/2012 3:35 PM, Darren Harris wrote:
Hi Thomas,

So reading what you've written here, not that am a programmer I'm not am
just thinking from a gamer point of view of perhaps what we could be looking
forward too.

Does this mean that in theory we can have more types of games? Like for
example more simulator type games? Perhaps an elite type game to come out?
Would the engine offer potential for such a creation? I'm guessing that with
what's currently available at the moment something along these lines isn't
as yet possible.


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