Hi Philip,

Thanks. Hopefully this project will turn out as good as it sounds. At this point its as much experimental as based on background research. this will be the first time an audio game developer will be considering using SDL, the Simple Direct Media Layer, as a core part of an audio game engine. I'm unclear how successful I'll be with it because SDL Mixer is a very very generic API for mixing and playing audio. While it has 2d stereo panningwhich is fine for some games I'll probably have to invest some time in developing some modules for FMOD or OpenAL for anything that requires 5.1 3d audio support.

That said, I have a pretty good idea of what should be possible using this engine. There are some limitations like the lack of 5.1 surround sound support for more realistic 3d audio environments, no force feedback support for joysticks, and things like that, but I can think of several good games that don't require those advanced features anyway. I know several games for Linux that are decent games that don't really need that sort of thing to be good. There is Lin City which is a free open source clone of Sim City. There is Free Civ which is a clone of Civilization. There is Flight Gear which is a clone of Microsoft Flight Simulator. Not to mention all the free arcade games like Asteroids, Missile Command, Frozen Bubble, Super Tux, Packman, etc. All are written using SDL so even though its not in the same league as DirectX I think we can bring some relatively decent games to the platform. Plus as I'm not dealing with a lot of 3d graphics and such Python should be able to handle the games well enough.

Cheers!

On 4/2/2012 4:35 AM, Philip Bennefall wrote:
Hi Thomas,

Then we're on the same wavelength. Best of luck with your engine, I hope it's well received and that you make some nice games with it!

Kind regards,

Philip Bennefall


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