Well Ryan is not far off on his thoughts for platform. If you would
think a moment. Just where do the majority of the blind or disabled
get there computer/ The go to the government and orgs. Witch have
contracts with FS and that means windows based computers. Not many
orgs want to go against contract and get a Mac from Apple. Just
because cross platform sounds nice, it's not practical think in the
blind community. There are still only a handful that run Mac or
linix. Those are mostly thought of as private ventures. That is why
support for linix stuff is not really that good for us disabled. Yes,
your going to say it is, but in reality it is being left behind and
broken with every build. When doing programming for the mas
community. You have to look at the reality and not what is fantasy
only the game goes that rout.
At 11:27 PM 3/31/2012, you wrote:
Hi Ryan,
Well, that is debatible, and to be honest is a bit bias. What I mean
by that is you are assuming that everyone uses
Windows and that Mac OS and Linux users aren't included in this
discussion. As I recall the initial message asked what language or
languages would be good for writing games for Mac, Linux, mobile
devices, etc and BGT doesn't remotely cover that aspect of his
message. While I will agree that BGT is a nice tool it is not the be
all and end all of accessible game development.
Cheers!
On 3/31/2012 5:44 PM, Ryan Strunk wrote:
I completely echo this sentiment. BGT has a lot of great features that would
cover anything you want to accomplish in terms of creating an audio game.
Ryan
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