My first thought about the new engine you are working on was the rapidly growing market of gaming for I devices. Think that will be feasible?

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, April 06, 2012 7:36 PM
Subject: Re: [Audyssey] USA Games News



Hi,

Hmmm...Well, I guess you could say that. However, the purpose of the engine I am working on is to enable developers to design free and open source games for other platforms like Linux and Mac OS that unfortunately do not get much attention from game developers.

I suppose the engine could be used for commercial games as well, but I don't claim that the open source engine I'm working on will be as good as BGT. There are limitations in cross-platform development that make it difficult to get a feature by feature comparison on all platforms involved. Especially, when we are dealing with a generic game programming API like Pygame.

For example, the mixer that comes with Pygame, SDL Mixer, is capable of basic 2d stereo panning and controling the volume of sounds, but there isn't any kind of true 3d virtualization and you can't set the pitch. Both of these are serious limitations in my book and require a more professional sound mixer like FMOD or perhaps OpenAL. Which are preferable for a game engine like this. So although I'm excited to see what can be done with the new engine its sadly not quite on par with BGT given the fact I'm using several open source APIs that are stable but not as feature filled as those available in commercial APIs.

Cheers!

On 4/3/2012 8:17 AM, Sid wrote:
well, it looks like from some elements that there is a compitition going on against bgt...


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