My first thought about the new engine you are working on was the rapidly
growing market of gaming for I devices. Think that will be feasible?
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Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, April 06, 2012 7:36 PM
Subject: Re: [Audyssey] USA Games News
Hi,
Hmmm...Well, I guess you could say that. However, the purpose of the
engine I am working on is to enable developers to design free and open
source games for other platforms like Linux and Mac OS that unfortunately
do not get much attention from game developers.
I suppose the engine could be used for commercial games as well, but I
don't claim that the open source engine I'm working on will be as good as
BGT. There are limitations in cross-platform development that make it
difficult to get a feature by feature comparison on all platforms
involved. Especially, when we are dealing with a generic game programming
API like Pygame.
For example, the mixer that comes with Pygame, SDL Mixer, is capable of
basic 2d stereo panning and controling the volume of sounds, but there
isn't any kind of true 3d virtualization and you can't set the pitch. Both
of these are serious limitations in my book and require a more
professional sound mixer like FMOD or perhaps OpenAL. Which are preferable
for a game engine like this. So although I'm excited to see what can be
done with the new engine its sadly not quite on par with BGT given the
fact I'm using several open source APIs that are stable but not as feature
filled as those available in commercial APIs.
Cheers!
On 4/3/2012 8:17 AM, Sid wrote:
well, it looks like from some elements that there is a compitition going
on against bgt...
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