Hi Dan,
I think the future of IOS games is voice control. Rather than touching the phone you speak to it.
Here is a small example:
Labgoo and Yosi Taguri's Pah. A crazy voice-controlled game .
Pah version 1.2, a classic sidescroller for iOS, with one big twist.
Your goal is to destroy the asteroids before they destroy you.
It's the first full game in the iPhone App Store to be activated by voice only.
Although it's a touch screen device - touching the screen won't do anything.
To play the game you use your voice in two ways.
Say Aah to move the spaceship up and down by changing your volume.
Shout Pah! to shoot.

----- Original Message ----- From: "dan cook" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, April 21, 2012 11:44 AM
Subject: Re: [Audyssey] LWorks


completely agreed Brian.
at first i thought "me? use an iphone? never."
however i've had this one since august 2011 minus a couple months due
to a problem with the phone and i don't know how i'd ever go back now.
its just so simple in ways i cant really describe.
back on topic, I believe that ios will be a great place for accessible
gaming, look at the nightjar for example and that's just a start.
imagine where we could be in a couple of years?

On 4/21/12, [email protected] <[email protected]> wrote:
I had the same doubts about the IPhone, but after having and using an IPod Touch for six months before getting an IPhone I managed to get a ead start on learning to use the system. Now I've had my IPhone for almost two years
and I could never go back.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-----Original Message-----
From: Damien Pendleton
Sent: Saturday, April 21, 2012 7:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to see some for Nokia devices running Simbian. More and more games are coming out
for IOS devices and it'd be nice to see some for devices that are more
accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it was pointless and useless since the interface was purely all touch screen. How
other blind people manage with it is beyond me and goes straight over my
head.
I tried it for two weeks before I got impatient with it so I went back to
the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane, which
doesn't sound appealing.
Regards,
Damien.

----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks



Hi Damien,

That's hard to say. For one thing there are developers who write iOS games

etc on a contract basis and its possible Liam is simply hiring someone to develop the games for him. In a case like that he can keep producing games

for LWorks without actively developing games himself.

Of course, if he is developing the games himself or hiring the job out to
a third-party developer he has a personal interest in supporting iOS
devices and has decided to get out of the PC market. As someone who also
tends to spend more and more time on mobile devices I can see why that is a much more appealing target than writing games for his desktop or laptop
at home. :D

On 4/21/2012 8:19 AM, Damien Pendleton wrote:
Hey,
If LWorks is making IOS games, does that mean that there's a chance he
may come back to us loyal Windows users?
Cheers.
Damien.
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