Hey Jeremy and all, Yesterday during a particularly axe-tastic mission, I noticed something that might be worth some of your time to tweak.
At the moment, if a zombie growls when it's on the move, the growl sound triggers from where the zombie is in the stereo field, but the growl doesn't then pan to move along with the zombie. The end result is that with longer growls, there is about 5 seconds worth of discrepancy between where the growl is coming from and where the zombie actually is. Sure, footsteps update in the meantime, but it'd add a lot to the realism if the growls could lock in properly with movement. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.