Hey Jeremy and all,

Yesterday during a particularly axe-tastic mission, I noticed
something that might be worth some of your time to tweak.

At the moment, if a zombie growls when it's on the move, the growl
sound triggers from where the zombie is in the stereo field, but the
growl doesn't then pan to move along with the zombie. The end result
is that with longer growls, there is about 5 seconds worth of
discrepancy between where the growl is coming from and where the
zombie actually is. Sure, footsteps update in the meantime, but it'd
add a lot to the realism if the growls could lock in properly with
movement.

Cheers
Scott

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