Haha, yeah, try and aim for the footstep rather than the growling.
Gets kinda tricky when there's a big swarm of them groaning and
moaning away though.

On 5/6/12, Lori Duncan <[email protected]> wrote:
> Hi, that might also help with my dodgey firing lol.
>
> --------------------------------------------------
> From: "Scott Chesworth" <[email protected]>
> Sent: Sunday, May 06, 2012 12:01 PM
> To: "Gamers Discussion list" <[email protected]>
> Subject: [Audyssey] Swamp: zombie growls panning to reflect movement
>
>> Hey Jeremy and all,
>>
>> Yesterday during a particularly axe-tastic mission, I noticed
>> something that might be worth some of your time to tweak.
>>
>> At the moment, if a zombie growls when it's on the move, the growl
>> sound triggers from where the zombie is in the stereo field, but the
>> growl doesn't then pan to move along with the zombie. The end result
>> is that with longer growls, there is about 5 seconds worth of
>> discrepancy between where the growl is coming from and where the
>> zombie actually is. Sure, footsteps update in the meantime, but it'd
>> add a lot to the realism if the growls could lock in properly with
>> movement.
>>
>> Cheers
>> Scott
>>
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