They could, but what would be the point? It'd be a waste of the high level player's rep, and when the chips are down, a mini gun is only good in hands with enough experience to compensate for the long load times and slow movement. I had one seriously lucky hour as a level 2, found all sorts of cool weapons, and didn't get to keep any of them for longer than a few minutes because I got too big for my boots and died regardless.
Scott On 5/6/12, ryan chou <[email protected]> wrote: > only problem I have atm is, the item thing > a higher level player on map 2 could say, grab a minigun and the best > armor for a level 2 player, as well as about 3000 ammo > but what I'm trying to say is, that would probably be abused by at > least some people > > On 5/6/12, Scott Chesworth <[email protected]> wrote: >> Jeremy and all, >> >> Just been mulling over zombie slaughter in the bath, and 5 ideas >> struck that I think would help to increase both player interaction and >> overall productivity. >> >> Productivity first: >> 1. Would it be possible for menus to be made navigable by letter, like >> how it is in menus elsewhere in Windows? For example, if I were in the >> safe zone menu, I could hit G for get equipment, then hit M E quickly >> to jump straight to medkit in the list of choices? My reason for >> asking will become apparent shortly. >> >> 2. The new system for tracking players is a very neat addition. Only >> trouble is, when there are a lot of people online, the interface isn't >> as productive as it could be. I'm imagining being able to hit a >> keystroke, perhaps P for players, that would pop up a menu containing >> a list of players who're currently online. Now, if that menu were >> navigable by letter as in the previous suggestion, you could almost >> always reach the player you're looking for in under 5 keys, instead of >> cycling through a list of lord knows how many choices on a busy day. >> Perhaps enter on a player's name would give you the ping once, >> shift-Enter would start the loop, similar to the setup in the menu for >> assigning points. My thinking is that if you're helping or being >> helped by another player and things are getting busy all around you, >> this method would be more productive to get a lock on than frantically >> scrolling with your P key, only to discover that 3 or 4 O's would've >> gotten you to the same place. >> >> 3. Building on that some more, the keystroke CTRL-/ is currently >> unassigned. Perhaps that could be used in future to build the same >> menu of players, and hitting enter on one would let you send a >> whisper? This isn't utterly down to laziness I promise, I got eaten >> alive once when I was switching away to check the chat log file for >> the proper spelling of a username. Might also help to quieten down the >> radio channels a touch when there are a lot of people online. >> >> Ok, now adding extra player interaction: >> 4. Is there any chance of being able to drop loot in future? My >> thinking here is that the first time I found fuel, I scurried back to >> the safe zone to lead a level 4 mission and was shown the ropes by a >> few kind higher level players. Since then, I try to help out the newer >> newbies than me in turn, and being able to drop and swap loot would be >> one more way of doing that. At the moment, there is a huge divide >> between the higher level players who could essentially die twice a day >> for a month and still afford to kit themselves out each time and even >> the most promising of newbies. Not complaining about that at all, >> those players have clearly put in the graft and deserve their status, >> I just think that a way of trading items mid mission or on the field >> would go a long way toward adding a real sense of "we're all in this >> together" to the game. It would be cool to be able to help your buddy >> who's just getting started along, or take a guy you don't know under >> your wing if he's showing signs of becoming a great player. To take >> the longer view, I'm kinda wondering what a level 2000 player would >> have left as a chalenge or a pull to return to the game daily, and I'm >> pretty sure helping out newbies would be a big pull for me should I >> reach an insanely high level like that. >> >> 5. Saving probably the most contencious for last, I'd really love to >> see the ability to hit other players added as an experiment, perhaps >> just to one map or mission. Again, I'm thinking along the lines of >> prolonging interest and giving higher level players another skill to >> develop, as well as aiming to bring us closer in line with mainstream >> practices. Before you shoot the idea down as a player or complain that >> it would totally unbalance the game, remember that the experiment I'm >> suggesting would only be on a set map or mission, you could choose >> whether to get involved or not. I think it'd be fascinating and would >> give even the most skilled players something new to chew on! >> >> Let the debate begin... >> >> Scott >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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