actually, right now if they wanted to do that, it wouldn't even make a dent in their rep because most of the higher level players I've seen have at least a million rep if not more and that's why the guy with the low level practises carefully on the regular maps and if its a level 1 with metal armor and a fully loaded minigun, lots of extra clips and a silencer you'll get your first few levels very very fast
On 5/6/12, Scott Chesworth <[email protected]> wrote: > They could, but what would be the point? It'd be a waste of the high > level player's rep, and when the chips are down, a mini gun is only > good in hands with enough experience to compensate for the long load > times and slow movement. I had one seriously lucky hour as a level 2, > found all sorts of cool weapons, and didn't get to keep any of them > for longer than a few minutes because I got too big for my boots and > died regardless. > > Scott > > On 5/6/12, ryan chou <[email protected]> wrote: >> only problem I have atm is, the item thing >> a higher level player on map 2 could say, grab a minigun and the best >> armor for a level 2 player, as well as about 3000 ammo >> but what I'm trying to say is, that would probably be abused by at >> least some people >> >> On 5/6/12, Scott Chesworth <[email protected]> wrote: >>> Jeremy and all, >>> >>> Just been mulling over zombie slaughter in the bath, and 5 ideas >>> struck that I think would help to increase both player interaction and >>> overall productivity. >>> >>> Productivity first: >>> 1. Would it be possible for menus to be made navigable by letter, like >>> how it is in menus elsewhere in Windows? For example, if I were in the >>> safe zone menu, I could hit G for get equipment, then hit M E quickly >>> to jump straight to medkit in the list of choices? My reason for >>> asking will become apparent shortly. >>> >>> 2. The new system for tracking players is a very neat addition. Only >>> trouble is, when there are a lot of people online, the interface isn't >>> as productive as it could be. I'm imagining being able to hit a >>> keystroke, perhaps P for players, that would pop up a menu containing >>> a list of players who're currently online. Now, if that menu were >>> navigable by letter as in the previous suggestion, you could almost >>> always reach the player you're looking for in under 5 keys, instead of >>> cycling through a list of lord knows how many choices on a busy day. >>> Perhaps enter on a player's name would give you the ping once, >>> shift-Enter would start the loop, similar to the setup in the menu for >>> assigning points. My thinking is that if you're helping or being >>> helped by another player and things are getting busy all around you, >>> this method would be more productive to get a lock on than frantically >>> scrolling with your P key, only to discover that 3 or 4 O's would've >>> gotten you to the same place. >>> >>> 3. Building on that some more, the keystroke CTRL-/ is currently >>> unassigned. Perhaps that could be used in future to build the same >>> menu of players, and hitting enter on one would let you send a >>> whisper? This isn't utterly down to laziness I promise, I got eaten >>> alive once when I was switching away to check the chat log file for >>> the proper spelling of a username. Might also help to quieten down the >>> radio channels a touch when there are a lot of people online. >>> >>> Ok, now adding extra player interaction: >>> 4. Is there any chance of being able to drop loot in future? My >>> thinking here is that the first time I found fuel, I scurried back to >>> the safe zone to lead a level 4 mission and was shown the ropes by a >>> few kind higher level players. Since then, I try to help out the newer >>> newbies than me in turn, and being able to drop and swap loot would be >>> one more way of doing that. At the moment, there is a huge divide >>> between the higher level players who could essentially die twice a day >>> for a month and still afford to kit themselves out each time and even >>> the most promising of newbies. Not complaining about that at all, >>> those players have clearly put in the graft and deserve their status, >>> I just think that a way of trading items mid mission or on the field >>> would go a long way toward adding a real sense of "we're all in this >>> together" to the game. It would be cool to be able to help your buddy >>> who's just getting started along, or take a guy you don't know under >>> your wing if he's showing signs of becoming a great player. To take >>> the longer view, I'm kinda wondering what a level 2000 player would >>> have left as a chalenge or a pull to return to the game daily, and I'm >>> pretty sure helping out newbies would be a big pull for me should I >>> reach an insanely high level like that. >>> >>> 5. Saving probably the most contencious for last, I'd really love to >>> see the ability to hit other players added as an experiment, perhaps >>> just to one map or mission. Again, I'm thinking along the lines of >>> prolonging interest and giving higher level players another skill to >>> develop, as well as aiming to bring us closer in line with mainstream >>> practices. Before you shoot the idea down as a player or complain that >>> it would totally unbalance the game, remember that the experiment I'm >>> suggesting would only be on a set map or mission, you could choose >>> whether to get involved or not. I think it'd be fascinating and would >>> give even the most skilled players something new to chew on! >>> >>> Let the debate begin... >>> >>> Scott >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
