tips on using the mouse when firing, what i do is to have the mouse in front of me and have both hands on the desk close together so i limit the mouse movement between my 2 hands whilst centring the footsteps to fire at them, i have noticed this is a good way of not accidently hitting the fire button when running round the maps and especially effective when in buildings. i have found that a silencer is a must with this new version as you can take out a zombie without alerting the others too much around the unfortunate critter you are focused on.
On 16/05/2012, dark <[email protected]> wrote: > Actually Orin, it's not your hardware at all. > > I heard zombi growls in the review of 1.9, but not in the current version, > so i assumed they'd been removed or toned down. I've actually had to > completely mute other players' steps and just use the ping to tell where > other players are to give me best chance of hereing a zombi, but I just > assumed this was difficulty of the game. > > I must admit growls would be nice, sinse right now I don't really know which > > sort of zombi it is until I shoot it, and even then I'm not absolutely sure > > on the different types and what they do. > > Beware the grue! > > dark. > ----- Original Message ----- > From: "Orin" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, May 16, 2012 5:07 AM > Subject: [Audyssey] Swamp: Zombie Growls? > > >> Hi all, >> >> I believe when I played in 2.3, Zombies when coming toward you would growl >> >> as they came. Why has this been removed? I was in the gas station parking >> >> lot and heard them or at least one, so I centered the footsteps as best as >> >> I could and fired. I missed so it ran faster and i couldn't tel whether it >> >> was running away or toward me, plus other player footsteps were in the >> background. I wonder if it's my headphones and e not being able to center >> >> things, my mouse cencitivity or maybe there's a delay with Vmware Fusion >> though I doubt that because there are good Swamp players using virtual >> machines. >> BTW, Aprone, is there a way you could implement the NVDA API DLL so that >> Swamp could support System access/SA or SA to GO? >> Thanks. >> Orin >> [email protected] >> Twitter: http://www.twitter.com/orinks >> Skype: orin1112 >> >> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
