I don't know about sleep. Seems sort of pointless if the enemy always wakes up the instant you do something. It'd be more useful if there was a chance that they'd stay asleep for a few turns. And I've noticed that Curse doesn't always work all that well even if the enemy doesn't resist it.


Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-----Original Message----- From: dark
Sent: Saturday, May 19, 2012 3:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...

rep tom, right now the best skills in entombed are things like sleep, curse,
and chalm that have a good chance of stopping the enemy's attacking you
while you finish them off, which is quite a shame for a game with such a
very detailed combat system.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, May 18, 2012 11:38 PM
Subject: Re: [Audyssey] 2 question about entombed...



Hi Dark,

Hmmmm....That would make sense. I have had some human fighters with their armor skills maxed out, and I didn't find it all that useful a strategy for Entombed. Mainly because they didn't get to fight any more than a weaker character meaning all my weaker characters often get killed first leaving me with a well armored fighter to do the job at the end. When the entire purpose of building up his/her armor skill was to protect weaker characters. Grrrr....

On 5/18/2012 3:14 AM, dark wrote:
Hi Tom.

It also actually makes armour skills pretty pointless, sinse if your well armoured character will not be getting attacked anymore than your less armoured ones, what's the point in armour? you might as well expend the points in attack skills and hope to drop the enemy before he/she attacks you.

One common suggestion made on the entombed list is to have a front/back rank system. Characters on the front are %75 likely to get hit, while characters on the back have a penalty to meelee attacks (so that's where you put your mages and archers), I really hope Jason will either add this option or do something similar in his next game.

Beware the grue!

Dark.

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