i should probably try change reaction again, sinse I could never get into
the game when i first tried the demo, ---- though I admit that partly this
might be a country thing, sinse some of the coins were American ones which
were unfamiliar and which i'd not really heard of before.
I think for me it would've been better if the coins were abstract objects
like coloured blocks as in Tetris.
This wasn't however the major problem i had with the game, the major problem
was understanding what was precisely happening. i got that the principle was
similar to columns or tetris with piles of coins, but there didn't seem to
be a way to review the piles or plan strategically, you just seemed to get a
coin, and have to hammer left to right until you heard a matching coin, then
chuck and hope, which made it feel far more a random arcade game than a
stratogy one.
Imho Klango's old haunted factory game (which is now sadly utterly
unavailable), was a much better take on this type of puzzle in audio, or
more recently Quentin's magic blocks.
Beware the grue!
Dark.
---
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