Hi Damien,

Smile. Well, I for one do like your version better. At least from the
demo I've played so far. It works great on Windows 7, and of course
being built using the Blastbay Game Toolkit I know that it is being
developed with decent tools that aren't going to be outdated in the
near future. However, the only reason I mentioned Freedom Wheel of
Fortune is that it could be a hard sell for some people who think that
your version should be just as free as Freedom Wheel of Fortune which
I don't think is nearly as good as your version. The only reason I
haven't purchased X-Wheel is that I'm personally short on cash.

Cheers!

On 7/6/12, Damien C. Pendleton <[email protected]> wrote:
> Hi Thomas and all,
> If anyone prefers the original Freedom Wheel of Fortune and it works no
> problem for them then by all means continue to play that one. Nobody is in
> any way forced to purchase the game. However, in my experience there are
> many issues with the Freedom Games version. The first and perhaps most
> serious one is there is a Type Mismatch error message every time you get a
> letter right, at which point the game completely exits, making it totally
> unplayable. Other issues include a lack of comprehensive documentation, no
> computer player and therefore hardly any challenge or competition in any
> way, and an obvious lack of interest in maintaining it since the last
> version seems to have been released over six years ago.
> I have an electronic Wheel of Fortune game, again that I can't play due to
> the visual element, so I decided to make a version similar to that one,
> hence the birth of X-Wheel. However that has even gone above and beyond my
> original plans, so in my view the Freedom version pretty much holds no
> contest as far as I am concerned.
> Admittedly X-Wheel has had a few overlooked issues crop up which are now, I
>
> believe, fixed, however it has been thoroughly tested and I am well
> satisfied with the result. Also as previously stated I do plan to maintain
> it and, depending on reception, add other popular features, such as online
> play, difficulty levels, puzzle creators and the like. This, I believe,
> makes it unique in the market and therefore I decided to make it
> commercial.
> Thanks.
> Regards,
> Damien.
>
>

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