Hi Michael, No offense, but it sounds like a load of crap to me. What I am talking about here is being able to write up a game in Object-C, compile it using gcc, signing it, and packaging it for the app store. So far as I can tell this so-called method doesn't allow anyone to do that. Therefore it isn't possible to produce games for iOS without having a Mac to compile the binaries, sign them, and submit them to the app store. I've seen some hacks where by a person writes a game in Flash, then play them in a web browser on iOS, and things like that but that is a hack and doesn't resolve the issue either. So please back up your statements here with some IDEs, compilers, SDKs, and tools for real programmers and not hacks.
On 7/7/12, michael barnes <[email protected]> wrote: > Well you write the game story in a spread sheet. > And then send it to him to upload it to the app. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
