Hi Michael,

No offense, but it sounds like a load of crap to me. What I am talking
about here is being able to write up a game in Object-C, compile it
using gcc, signing it, and packaging it for the app store. So far as I
can tell this so-called method doesn't allow anyone to do that.
Therefore it isn't possible to produce games for iOS without having a
Mac to compile the binaries, sign them, and submit them to the app
store. I've seen some hacks where by a person writes a game in Flash,
then play them in a web browser on iOS, and things like that but that
is a hack and doesn't resolve the issue either. So please back up your
statements here with some IDEs, compilers, SDKs, and tools for real
programmers and not hacks.

On 7/7/12, michael barnes <[email protected]> wrote:
> Well you write the game story in a spread sheet.
> And then send it to him to upload it to the app.
>
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