Hi Tom.

both true, however one thing I want to avoid n any discussion with disability and effort is the idea of privelidged experience, that there is a "blind experience" of the world whicch nobody else can understand or participate in, even when that experience has nothing to do with blindness.

i have for instance read papers by peoplke who claime that blind people, (and by their implication All! blind people), have an understanding and experience of music beyond everyone else. To me, this is exclusivist rubbish, sinse I've met some pretty tone deaf blind people and some amazing sighted musicians,, and just as we must acknolidge that sighted people can! play audio games, it is equally true that there are experiences which blindness doesn't affect.

perhaps the example of text games was a bad one because of cost, but music, playing audio games, communicating in an auditory way, learning massage, would probably be different.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, July 25, 2012 9:01 PM
Subject: Re: [Audyssey] working Holodeck game


Hi Dark,

Sure. However, my basic point is that you have some vision therefore
simple 2d graphics vs 3d graphics makes a huge difference in how you
play said games. I have absolutely no site so the graphical
representation on the screen makes absolutely no difference to me. I
have to put the same effort into playing no matter what kind of
graphics are used because all I have is the audio output. If the audio
output is terrible I have no access at all and if the audio output is
great then there is a higher degree of access.

I do agree in some cases some things are equally accessible between
sighted and blind consumers, but I still maintain most things do
require more effort as a rule of thumb. If we use your example of text
games with NVDA I have to route the review cursor to the bottom of the
screen, arrow up to where the text begins, and begin reading it line
by line. This doesn't make text games unaccessible to play, but is a
lot more inconvenient than reading it with your eyes. Therefore with
some screen readers, the way the text is presented, may require a bit
more effort to get access to than your average sighted user.

Then, of course, we are over looking the big issue itself. Playing
text games, gamebooks, whatever requires a screen reader. Up until
very recently when screen readers like NVDA were developed a person
would have to shell out a lot of cash for Window-Eyes, Jaws,
Supernova, etc which would be considerably more cost to the enduser.
While we can't measure that as extra effort per say it is a factor in
determining accessibility. The price or cost of access is as bad as
extra effort in my book.

Cheers!


On 7/25/12, dark <[email protected]> wrote:
Hi Tom.
I'm afraid I utterly disagree that everything! takes more effort for a
visually impared person. Even if we restrict ourselves to just games,
something like boppit, a mainstream audio game, or indeed any audio game is

by it's very nature equal. Also, though some brouser games and games that
rely on apprehending a complex layout of information might be said to
require somewhat more effort, the case seems less so for somethin that is
purely text based and completely accessible, ie the screen reader can access

the text instantly with one key press. thus a lot of interactive fiction,
games like Eamon, gamebooks with good layouts and buttons such as lone wolf,

choiceof games or the ff project wouldn't seem to be this way.

though it is true that audio games are often developed and played by
visually impared people, there is nothing to stop sighted people from
playing them either, as proved by the few sighted people who do! play and
develope audio games such as Richard and Sander from audiogames.net, , which

is exactly why they are accessible, and also why I'd strongly encourage
audio games to be considdered as simply a genre of games with merit on their

own groundds, rather than just! an accessible alternative for the poor
segrigated blind people to play in their little getto.

As to sound in 3D games, the issue certainly isn't that I can't! it's simply

that the amount of effort involved as compared to playing a graphical game,

even with my extremely limited vision makes the games not only not worth
playing, but also frankly frustrating as hell due to low information.

if I play a game, i don't want to have to use guess work about what is
happening, or keep hitting directions at random to work out where I should go, then use massive memorization for game objects, such a thing goes beyond

the point of fun for me.

Yes, i might have to play more slowly, and occasionally I'll get hit or
otherwise run into something and think "what the hell was that" and need to

take time learning how to avoid it, but I generally want the possibility to

sit down to a game and actually perceive most of it's objects and
atmosphere, rather than always be at the level of guess work.

This is why I'd much rather play something like original Mega man, than a 3D

brawler, sinse in Mega man, most of the objects in the game will be
instantly visible and I can work out my own stratogies and ways of dealing
with them.

This isn't a cryticism of anyone's playing method, just an explanation.

Beware the grue!

Dark.


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