Actually fencing is very doable for a VI person. I know because I do it. :)
Not only have I fenced other VI people but sighted fencers as well, and I mean this in a competitive sense. Once you get acquainted with the common moves and combinations you can quite easily tell what's happening and be able to answer, elaborate or furthermore, direct the bout in the way you'd like it to go. It's a language like a dance or moving chess game. In a virtual situation, I'd think there would need to be some audio queues or some such thing to help a VI person tell where the opponent's blade is, so I can see how this might be more of an issue in a case like the one being discussed here as there is no physical feedback to help reveal what is happening. In real-life, once you connect with the opponent's blade and get that physical / visceral contact, access just isn't an issue. So if that can be duplicated in a virtual reality scenario or substituted for, then I think the access issue can be minimized. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jul 24, 2012, at 7:48 PM, dark wrote: One interesting thing though, is that the closer to real life it is, probably the less accessible it would be. For instance, it mentions that students are developing a game with real time combat where you swing swords and shoot guns, ---- well sinse in real life fencing is pretty difficult for a vi person, that's accessibility gone straight off. I remember a virtual reality 3d plane sim my brother played in an arcade in the 90's, and being extremely disappointed that it was utterly unplayable for me, sinse I could only see what I'd see in a real cockpit, which was not much. indeed I've noticed myself that low vision access has decreased as games have become more graphically real. So, while I think it's an intereting bit of technology, unless we're all going to get vizers like Jordi laforge, I don't think it's one that will be really a good thing for vi gamers. Beware the greu! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.