Hi Darren.
I agree on Ce. There are some specifically economic games out there, like
the business game perfect competition and the mud federation 2, but whether
they would serve I'm not sure.
To be honst the thing I'd love to see in a management or empire building
game isn't the building or trading, it's reactive gameplay.
Literally every one of those types of games I've seen has been primarily
based on distributing resources correctly, and understanding how to maximize
resources over time. This to me isn't half as interesting as the sort of
model games like castaways and other single player games like Sim city or
even civilization work on, where you have limited resources but changing
requirements and environment over time so that you need to play reactively,
rather than just strictly and robotically to a plan.
I have a friend who's a huge fan of the freeware roguelike stratogy building
game dwarf fortress, and I never really understood how such a game could be
so fascinating until I played castaways with it's indirect control of in
game units and it's need for heavily adaptive gameplay.
Much as I enjoy ce, this is again something which is missing there too,
sinse most often in Ce it's a case of making a goal and working towards it,
rather than adapting to circumstances and surprises with limited
resources, ---- one reason why i've been so in favour of making combat in
the game more interesting.
Beware the Grue!
Dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].