All this talk about SF games reminds me of my youth playing the old PC game starflight. It was the first game I'd ever seen with autogenerated star systems, and had an amazing story. Alas, it's not even remotely accessible, and it's well nigh 30 years old now. For a game that came on two 360k floppies, having 800 complete planets to explore (including landing on them anywhere and mining minerals) was incredible.
I actually learned a lot of computer science and physics figuring out how they did all this over the years. I even wrote a PRNG solar system generator similar to theirs, but more detailed. Because of that game, I've been wanting to make my own space themed game for literally decades. Given the interest I see here, I might very well do that. The AA server code is pretty flexible, and I see no reason I can't use it as a base for a project like this. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
