All this talk about SF games reminds me of my youth playing the old PC
game starflight.  It was the first game I'd ever seen with
autogenerated star systems, and had an amazing story.  Alas, it's not
even remotely accessible, and it's well nigh 30 years old now.  For a
game that came on two 360k floppies, having 800 complete planets to
explore (including landing on them anywhere and mining minerals) was
incredible.

I actually learned a lot of computer science and physics figuring out
how they did all this over the years.  I even wrote a PRNG solar
system generator similar to theirs, but more detailed.  Because of
that game, I've been wanting to make my own space themed game for
literally decades.

Given the interest I see here, I might very well do that.  The AA
server code is pretty flexible, and I see no reason I can't use it as
a base for a project like this.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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