Hi Dark,
There have been many SF stories where faster than light transport was
scientifically possible.
In Aliens and 2001 , they use hibernation.
I read of a story with modified hibernation where the humans slow down so a
year feels like a day of time, and a 100 year flight would feel like 100
days.
Of course, when they got back to earth, over 200 years would have passed.
One interesting detail was that the robots moved at normal speed, which was
so fast to the humans that they were invisible.
A human would ask for a glass of water, hold out her hand and it would
almost magically appear in her hand.
Phil
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, August 13, 2012 9:44 AM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi tom.
Agreed on both counts, indeed I am a big fan of bernard cornwell's arthur
series myself.
Originality is something of a fine line, what is a general concept that is
reuseable, and what is a copy of an idea, but obviously if you are a good!
author, you'll try to avoid the one and strive for the other, which again
brings us back to the hole subject of a workable game plot and world
which, though it mmight have space exploration, ftl travel and aliens,
would not involve a galactic federation, an evil galactic empire, an
ancient order of semi religious semi magical warriors, a race who prized
logic above all else, a randomly dressed alien wandering around time and
space in an old phone box, a single space station where humanity was one
of five central powers etc.
Beware the Grue!
---
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