HI,
There is a thread on audiogames.net talking about this. the URL is
http://forum.audiogames.net/viewtopic.php?id=6341&p=185

Aprone wrote the following yesterday in message#4,551:

The server was taken down because windows needs to install the new updates.

Many Swamp players know that my laptop has been slowly dying due to its
overuse, haha.  Well after windows did its updates I was only able to get a
black
screen instead of windows loading up.  I tried using the last working
configuration, safe mode, but still no luck.  I was just about convinced
that the
laptop had met its end, when one final restart was able to bring up the
startup recovery tool.  It's been scanning for a long time now, so we'll see
if
that gets things working again.

If the laptop ends up being dead, and Swamp along with it, I'll let everyone
know.  LOL!

Aprone wrote the following message earlier today in messsage#4,622
:

As you can probably imagine, I'm currently being bombarded by a ton of
emails and messages lately and it takes forever to explain to everyone why
the server is down.  I'm also getting a lot of suggestions for things to
try, and writing the responses takes time so I'm really really behind on it.
The network driver is actually something I've tried in the past and it
didn't help.  Forgive me for shortening this as much as possible, lol.  The
server software has been tried on several computers with operating systems
of XP service pack 1, XP service pack 2, XP service pack 3, Windows 7 32 bit
and Windows 7 64 bit.  The OS doesn't affect this behavior at all, so it's
been ruled out.  I've tried the network drivers from windows as well as
those from the manufaccturer.  It's been tried on systems with no firewall
or antivirus running to rule those out.  It's been tried on systems with
hardware that exactly matched the laptop and still no luck.  It was tried on
computers outside of my local network to eliminate my router as the cause,
also tried on computers receiving internet from a different ISP than myself
and still no luck.  The code has been checked and rechecked but I can't find
anything that would cause the bottleneck, plus if it was in code then it
should have done it on the laptop as well, which it didn't.  By checking the
code as it runs each line, it shows that the program actually does send the
outgoing messages correctly.  The layers between the program sending the
command and the network card actually sending the packets seems to be where
the problem lies.  That's about all I know.

I have several others asking for basically this same information so I think
I'll paste that into an audiogames thread.  Once again I apologize for being
as quick as possible and then seeming to vanish again.  I used to get a ton
of messages on a normal day, so you can only imagine what it's like when
2000 swamp players from around the world think I either don't know the
server is down, think there's just an update and want to ask questions about
it, or are trying to understand why I don't just do "this and this" to start
Swamp up again.  ROFL, it's a tad bit overwhelming, but I'm sure it will
calm down as word spreads.  The big thing is that people don't know what's
already been tried, and it takes a while to tell them if their suggestion
has already been tried.  :P

I am still super behind on my emails but I have noticed some titled
"Donation received" in there.  I will send out personal thank you's once I
get to them, but I wanted to take a moment here to thank everyone for
rallying together with the goal of helping!  :D  That being said, I don't
want anyone to be misled and donate believing that it will guarantee Swamp's
return.  money isn't actually what's holding Swamp back right now.  In some
yet unknown way, the laptop's old configuration was preventing the bottle
neck bug.  I have the laptop back up and running 100%, but even though the
hardware, anti virus, and firewall are identical to what they were before,
Swamp now has the bottle neck bug that it had on all other computers.

I've been working on it with all of my free time, but I still feel like I'm
grasping at straws.  Every theory that pops into my head is plagued with
this 1 gaping hole... the software ran perfect on 1 computer but fails on
all the rest.  That fact right there destroys every theory that passes
through my mind.  Could it be something in the Swamp server code?  Well
possibly but that doesn't make sense if it runs just fine on 1 computer.
Could it be an issue with windows 7?  Doesn't make sense because it still
doesn't work on XP machines.  Could it be due to the language used?  Also
doesn't make sense because I've tried it on machines that are plucked right
out of the time when VB programs were everywhere.  I keep checking things
but the entire time, in the back of my mind, I don't expect them to work
because they don't make sense based on what I've already tested and tried.

To all those who have skyped or emailed me and haven't gotten replies, you
have my apologies.  You're buried in a sea of messages.  As you can imagine,
I'm dedicating more time to working on the laptop than I am with replying to
messages, haha!  :D

If Swamp truly has died, it will be sad but at least it had a good long run.
I'll go back to making new games, but honestly I'd probably avoid doing any
more massively multiplayer ones until I figure out what's wrong with this.
I wouldn't want to risk doing whatever it is I did with Swamp, and have the
same situation all over again down the road.

We would always have the memory of the places in Swamp.  It's weird but they
start to seem like real places after a while.  A lot of sound editing work
from Kai will be lost, but if you played a sound file from Swamp it would be
hard to find someone in the audiogames community that couldn't immediately
recognize its source.  For that I thank Kai, because he seriously put a lot
of care and quality into his work as he did the sounds for Swamp.  The maps
and stuff were obviously important to the game, but the sounds were the
means by which the game imprinted itself into our brains forever.  Well done
Mr. Kai!  :D

Well I'm off to try a few dozen more things.[/quote]


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