Hey tom.
I had that game when I waws little.
If we're talking about board games?
Don't forget snoopy come home as well. GRIN.



Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-----Original Message----- From: Thomas Ward
Sent: Thursday, September 06, 2012 12:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindgameware

Hi,

Yeah, I am a bit surprised no one has created an accessible version of
Candy Land myself. It is a fairly simple game to create and play, and
given how popular it is in the U.S. it seems like a logical choice for
new and aspiring programmers. Perhaps I will write one in Python and
stick it up on my developers site as a demonstration game. :D

On 9/3/12, Desiree Oudinot <[email protected]> wrote:
Ah, I remember Trouble. We never had any of the ones with different
themes that you guys are talking about, I just had the original. I
agree, it would be a lot more fun as a computer game, because it would
be more accessible.
I think it would be kind of cool to have a Candy Land game for the
computer too, for the kids and kids at heart, :d. I'm actually
surprised that no one has done that yet. The other game that would be
really neat if made accessible, though I'm honestly not sure if it
could be done, is Catch Phrase. For those who don't know, Catch Phrase
is an electronic game that displays clues to a word on a screen, and
someone has to try to describe what the word or phrase is without
actually using those words. You have something like 30 seconds to pass
the game back and forth between however many teams are playing and
give clues. Whoever is left holding the game when time runs out gets a
point, and, of course, that's not a good thing, like hot potato or
something. You don't want to be the one holding it. As I said, I
highly doubt something like that could be done, since the computer
would have to simulate fairly intelligent thought to give unique
clues, but that's a game that I've played a lot with people and have
often wished I could be the one giving the clues instead of having to
have someone else on my team speak for me.


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