well I have the sp6 runtimes and if I get instructions to install
those on 64 bit is all ok.
as long as the runtimes are avalible and we have the right dx runtime
files to register we should be ok as long as we don't need even more
files and as long as those files can be previded for games by users.
Ofcause that will end when 32 bit support is dropped.
and that may not happen for a couple versions of windows yet or until
the majority of the world stops using 32 bit systems or doesn't like
32 bit anymore.
Not to say things may not work right when using it though.
At 10:18 p.m. 13/09/2012 -0400, you wrote:
I really don't have to think that hard. If you don't already have
VB6. Your going to be hard pressed in finding it or any support for
it. Even Microsoft won't give it any 64 bit support, and states it
is only 32 bit throughout its life cycle.
http://msdn.microsoft.com/en-us/vstudio/ms788708.aspx
At 06:45 PM 9/13/2012, you wrote:
On Thursday, September 13, 2012 7:05 AM, trouble wrote:
With just about everyone switching to 64 bit ops with new computers.
Your games and VB6 coding is being left behind just like dos.
end quote.
Not trying to start a war of any kind here. but did you know that all of
Jeremy kaldobsky, also known as Aprone, codes all his games in VB6. This
includes swamp and castaways. .
runs on all version of windows OS from XP to win 8, and macs included. Sure
you have to do some things to get them to run properly, but it is once and
then your done. The games run just fine then.
so if you think VB6 is that dead, think again.
Shermanator
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