I play star conquest, although I would like a more medieval fantasy mud.

Also, I can hack and slash with the best of them.

Meka
----- Original Message ----- 
From: "Mike Maslo" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 14, 2012 3:04 PM
Subject: Re: [Audyssey] Miriani player base


Where do you play

Sent from my iPhone

On Sep 14, 2012, at 4:49 PM, "Meka White, LMP" <[email protected]> 
wrote:

> An older email asked why Miriani's player base has gone down. I cannot 
> speak
> for others, but as a former Miriani player, I can tell you why I no longer
> play.
>
> The game says that it is rp-enforced, and for a long time, the staff
> enforced it wonderfully.  These days, anything goes and if your ship 
> happens
> to get blown up, or someone stuns you on a ship for hours because they are
> just having a bad day in real life, then there is nothing that you as a
> player can do about it.  You're told to suck it up. 'It's the way I play 
> my
> character! Don't judge me!  It's how a pirate acts!'  Without going in to
> detail about just how much bull that is, I will simply state that it is
> annoying.  It isn't just that something in game has happened, but it's
> preventing you from continuing to play.  There is nothing that you can do
> when a team of griefers-and that is exactly what these problem players
> are-decide that it is their duty to pull their apparent rank and become
> excessive about what they do.
>
> It is difficult to deduce what is or is not appropriate role-play on 
> Miriani
> because rules are not in place to form some kind of standard and anything
> goes.  Insults are freely given over the chatter channel that some will be
> quick to chime in 'but that's how I rp!'.  Except that it's worse than 
> what
> you find on Internet forums and makes absolutely no sense whatsoever.
>
> I am a huge fan of role-play.  I have done collaborative story writing for
> years via email, forums, mushes, and instant messengers.  I am all about
> good characterization, fun plots, and building up a conflict.  Conflicts 
> can
> be fun, and if done well, even if you come out on the losing end, you can
> still feel good about your performance in the play.  Unfortunately, 
> Miriani
> has become a pool where griefers freely swim and the life guards do
> absolutely nothing.  I blame the staff more than anything. People will
> generally play within the parameters that you set for them.  If they 
> don't,
> and continue to be a nuisance, then staff should bring action down.  How 
> are
> players supposed to know what they should be doing if staff don't step in?
> Of course, I suppose I assume that the average person isn't going to go 
> out
> of their way to be a complete jackwagon and would try to be decent, but 
> what
> do I know?
>
> There are so many features of the game that I truly enjoy.  But the 
> griefers
> and the staff's complacency in dealing with them is why I do not play 
> there
> any longer and have found something else.
>
> Warmly,
> Meka
>
>
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