You might try alter aeon.
----- Original Message -----
From: "Meka White, LMP" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Fri, 14 Sep 2012 16:35:55 -0700
Subject: Re: [Audyssey] Miriani player base
I play star conquest, although I would like a more medieval
fantasy mud.
Also, I can hack and slash with the best of them.
Meka
----- Original Message -----
From: "Mike Maslo" <[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Friday, September 14, 2012 3:04 PM
Subject: Re: [Audyssey] Miriani player base
Where do you play
Sent from my iPhone
On Sep 14, 2012, at 4:49 PM, "Meka White, LMP"
<[email protected]
wrote:
An older email asked why Miriani's player base has gone down. I
cannot
speak
for others, but as a former Miriani player, I can tell you why I
no longer
play.
The game says that it is rp-enforced, and for a long time, the
staff
enforced it wonderfully. These days, anything goes and if your
ship
happens
to get blown up, or someone stuns you on a ship for hours
because they are
just having a bad day in real life, then there is nothing that
you as a
player can do about it. You're told to suck it up. 'It's the
way I play
my
character! Don't judge me! It's how a pirate acts!' Without
going in to
detail about just how much bull that is, I will simply state
that it is
annoying. It isn't just that something in game has happened,
but it's
preventing you from continuing to play. There is nothing that
you can do
when a team of griefers-and that is exactly what these problem
players
are-decide that it is their duty to pull their apparent rank and
become
excessive about what they do.
It is difficult to deduce what is or is not appropriate
role-play on
Miriani
because rules are not in place to form some kind of standard and
anything
goes. Insults are freely given over the chatter channel that
some will be
quick to chime in 'but that's how I rp!'. Except that it's
worse than
what
you find on Internet forums and makes absolutely no sense
whatsoever.
I am a huge fan of role-play. I have done collaborative story
writing for
years via email, forums, mushes, and instant messengers. I am
all about
good characterization, fun plots, and building up a conflict.
Conflicts
can
be fun, and if done well, even if you come out on the losing
end, you can
still feel good about your performance in the play.
Unfortunately,
Miriani
has become a pool where griefers freely swim and the life guards
do
absolutely nothing. I blame the staff more than anything.
People will
generally play within the parameters that you set for them. If
they
don't,
and continue to be a nuisance, then staff should bring action
down. How
are
players supposed to know what they should be doing if staff
don't step in?
Of course, I suppose I assume that the average person isn't
going to go
out
of their way to be a complete jackwagon and would try to be
decent, but
what
do I know?
There are so many features of the game that I truly enjoy. But
the
griefers
and the staff's complacency in dealing with them is why I do not
play
there
any longer and have found something else.
Warmly,
Meka
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