John Thank you so much for this
Two questions please 1 how do I create a sound trigger 2 is there a way to substitute text? Example a boy threw a ball and out of all it just have it say ball or boy ball? Thanks so much Sent from my iPhone On Sep 29, 2012, at 12:24 PM, john <[email protected]> wrote: > That depends on what you want to do. If you just want to trigger on a line of > text to do something, then the following should help: > > Basically, in the trigger dialog (control shift eight) there are > four important fields. The first is the trigger box, where you paste in the > line of text you want the client to trigger on. The > second is the send box, where you enter the text you want sent the match. The > third important element is the send to list. Here, you select where you want > to send whatever you have in the send box. You could use this to send to the > mud, or a plugin, for example. The last important item is the omit from > output checkbox. I'll explain in more detail below: > When you create a trigger, you are telling your client that when it recieves > a certain line of text it needs to do something. That something could be send > a command to the mud you're playing, send something to a scrip file, or just > stop the line from showing up on your screen. The trigger box (the edit field > you are in when you hit add) is where you tell the client what line of text > you want it to trigger on. Usually, you'll want to copy and paste in a line > of text from the mud. If your text contains variables (a name, a gender or an > object) you can replace that portion of the string with * (asterisk). For > example: > Bob tells Joe to go to the movies. > If you wanted the client to trigger on that line, but make sure that the name > bob could change, you would use: > * tells Joe to go to the movies. > Once you have the trigger on text set up, you need to tell your client what > to do with it. > Press alt s to move to the send box, and type out what you want to have the > client send. > Let's say you wanted to make a trigger to cast a heal spell on a person when > they asked. Your trigger would look like: > Trigger on: * asks for a heal. > Send: cast heal %1 > The %1 in the send box references the * you put in your trigger on text. The > number after the % tells the client which asterisk to look at. In this case, > you wanted the name of the person asking for a heal, so you would use %1. If > you had multiple asterisks in your trigger on text, the number after the % > goes in order. > Next, press tab twice to move to the send to list. Here is where you specify > where the data in the send box goes. > There are several different options, but the two I'm going to cover are world > and script. World is the first option in the list, and it tells the client to > send something to the mud. If you were to use the above example of a heal > trigger, you would want to set the send to box to world, so that the mud gets > the line > cast heal %1 > Note that the %1 will have transformed into whatever was in the > asterisk in your trigger on text. The other option I'm going to discuss is > script. This tells the mud to send your information in the send box to a > plugin. I'm not sure exactly how it works, so you'll have to experiment with > that part. > The last thing I want to go over is the omit from output checkbox. This, in > my opinion, is one of the best features of the client. If you put a line of > text in the trigger on field, and check this box, the line you specified will > not show up on your screen and will not be processed by plugins. This is > really good for spam management. > > Hope this rather lengthy message helps, > John. > > From: Mike Maslo <[email protected] > Subject: [Audyssey] Mush client help > > Hi list > > Does anyone know a good place I can learn how to create triggers or such in > mush client? I was hoping to find a tutorial which may help learn it. > > > Any help would be appreciated. > > Sent from my iPhone > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
