John

Thank you so much for this

Two questions please

1 how do I create a sound trigger

2 is there a way to substitute text? Example a boy threw a ball and out of all 
it just have it say ball or boy ball?

Thanks so much

Sent from my iPhone

On Sep 29, 2012, at 12:24 PM, john <[email protected]> wrote:

> That depends on what you want to do. If you just want to trigger on a line of 
> text to do something, then the following should help:
> 
> Basically, in the trigger dialog (control shift eight) there are
> four important fields. The first is the trigger box, where you paste in the 
> line of text you want the client to trigger on. The
> second is the send box, where you enter the text you want sent the match. The 
> third important element is the send to list. Here, you select where you want 
> to send whatever you have in the send box. You could use this to send to the 
> mud, or a plugin, for example. The last important item is the omit from 
> output checkbox. I'll explain in more detail below:
> When you create a trigger, you are telling your client that when it recieves 
> a certain line of text it needs to do something. That something could be send 
> a command to the mud you're playing, send something to a scrip file, or just 
> stop the line from showing up on your screen. The trigger box (the edit field 
> you are in when you hit add) is where you tell the client what line of text 
> you want it to trigger on. Usually, you'll want to copy and paste in a line 
> of text from the mud. If your text contains variables (a name, a gender or an 
> object) you can replace that portion of the string with * (asterisk). For 
> example:
> Bob tells Joe to go to the movies.
> If you wanted the client to trigger on that line, but make sure that the name 
> bob could change, you would use:
> * tells Joe to go to the movies.
> Once you have the trigger on text set up, you need to tell your client what 
> to do with it.
> Press alt s to move to the send box, and type out what you want to have the 
> client send.
> Let's say you wanted to make a trigger to cast a heal spell on a person when 
> they asked. Your trigger would look like:
> Trigger on: * asks for a heal.
> Send: cast heal %1
> The %1 in the send box references the * you put in your trigger on text. The 
> number after the % tells the client which asterisk to look at. In this case, 
> you wanted the name of the person asking for a heal, so you would use %1. If 
> you had multiple asterisks in your trigger on text, the number after the % 
> goes in order.
> Next, press tab twice to move to the send to list. Here is where you specify 
> where the data in the send box goes.
> There are several different options, but the two I'm going to cover are world 
> and script. World is the first option in the list, and it tells the client to 
> send something to the mud. If you were to use the above example of a heal 
> trigger, you would want to set the send to box to world, so that the mud gets 
> the line
> cast heal %1
> Note that the %1 will have transformed into whatever was in the
> asterisk in your trigger on text. The other option I'm going to discuss is 
> script. This tells the mud to send your information in the send box to a 
> plugin. I'm not sure exactly how it works, so you'll have to experiment with 
> that part.
> The last thing I want to go over is the omit from output checkbox. This, in 
> my opinion, is one of the best features of the client. If you put a line of 
> text in the trigger on field, and check this box, the line you specified will 
> not show up on your screen and  will not be processed by plugins. This is 
> really good for spam management.
> 
> Hope this rather lengthy message helps,
> John.
> 
> From: Mike Maslo <[email protected]
> Subject: [Audyssey] Mush client help
> 
> Hi list
> 
> Does anyone know a good place I can learn how to create triggers or such in 
> mush client? I was hoping to find a tutorial which may help learn it.
> 
> 
> Any help would be appreciated.
> 
> Sent from my iPhone
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