I'm pretty certain .ogg and .wav files work well at the same
time. I've got a few wavs for alteraeon set up, and the majority
of the soundpack is .ogg. There's a special plugin to play the
ogg files though, so that could be part of it.
----- Original Message -----
From: Dennis Towne <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Mon, 1 Oct 2012 17:21:58 -0700
Subject: Re: [Audyssey] Mush client help
Implementation of sound in most clients really isn't that high
quality. My guess is that if it has to switch codecs or play
from a
compressed file instead of a .wav file, it has to kill the
previous
playout session. One thing you could try is to make sure all
your
audio files are in .wav format, and all of them are the same
number of
channels and sample rate.
When I was building the mixer stack for the Alter Aeon custom
client,
I just sat down and wrote one from scratch that could play out
any
number of simultaneous channels regardless of format; I used to
do
that sort of thing for a living, so it was the obvious approach
to me.
It only takes a few hours if you know what you're doing.
But for a lot of other client creators, they just use the windows
codec layer or some other goofy library. Normally these things
have
all kinds of bugs and interface stupidity, even though the basic
concept is pretty simple. At this point, I'd rather shoot myself
in
the face than try to use the win32 codec API. It's beyond
ridiculous
when all you want to do is mix and play out some stuff.
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Mon, Oct 1, 2012 at 2:13 PM, john <[email protected]>
wrote:
I have no clue. It could be something to do with your computer,
this hasn't
happened to me.
----- Original Message -----
From: Mike Maslo <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Sun, 30 Sep 2012 13:43:58 -0500
Subject: Re: [Audyssey] Mush client help
To hi John one last question if you know.
Do you know how to make the sounds play fully? I notice that a
sound plays
or starts to play but if another sound needs to play it stops
the previous
sound before it fully plays. T
Sent from my iPhone
On Sep 30, 2012, at 12:31 PM, john <[email protected]>
wrote:
The sound is pretty easy. There is a set of buttons near ok,
they look like a standard find file window. Just brows to the
file you want.
As far as substituting text goes, I'm not sure. I know it can be
done, I'm
just not sure how.
----- Original Message -----
From: Mike Maslo <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Sat, 29 Sep 2012 14:07:33 -0500
Subject: Re: [Audyssey] Mush client help
John
Thank you so much for this
Two questions please
1 how do I create a sound trigger
2 is there a way to substitute text? Example a boy threw a ball
and out of
all it just have it say ball or boy ball?
Thanks so much
Sent from my iPhone
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