Hello there,
How do I find these games?
-----Original Message-----
From: dark
Sent: Saturday, October 13, 2012 1:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games - contains spoiler
Hi kieth,
Remove x from y is how to get stuff from containers, eg, remove letter from
safe.
The eamon commands are actually very easy to use, it just sounds like you
haven't read the appropriate section of the manual.
here is a copy and paste of the section commands so as to make life easier:
MOVEMENT COMMANDS:
North, South, East, West, Up, Down: Go in that direction if possible.
NE, NW, SE, SW: These directions will also work in some adventures.
Flee: If combat gets too rough, you can attempt to run away. You can FLEE in
a
given direction if you wish (e.g. FLEE SOUTH). FLEE by itself will send your
character scrambling in a random direction.
ITEM MANIPULATION COMMANDS:
Close: Attempt to close a door or a container.
Drink, Eat: Try to drink or eat something.
Drop: Drop a carried item. "DROP ALL" will attempt to drop everything your
character is carrying.
Examine: Recall the descriptions of items and monsters as well as attempt to
reveal hidden things mentioned in various descriptions. Examining monsters
will report their health condition, examining drinkable items or food will
tell you how many drinks/bites are left.
Get: Attempt to pick up an item and add it to your inventory. "GET ALL" will
attempt to pick up every item listed in the current room.
Light: Turn on items that are used as light sources so that you can see in
dark rooms. If an item is already lit, LIGHT can be used again to extinguish
it. If you enter an area which is not dark with a lit torch or lamp, you'll
be asked if you wish to extinguish it so as to save fuel.
Note that in certain adventures LIGHT may also be used to light something
on fire or perform a similar action.
Open: Attempt to open doors, containers, etc..
Put: Attempt to put one item either inside (or on top) of another item. Note
that you'll need to use something like a sentence structure, eg, put gold
bar in bag, or put cup on table.
Read: Attempt to read books, signs, or any various item with markings on it.
Ready: Attempt to ready a weapon to be used in combat. When you start an
adventure with more than one weapon, the most powerful weapon your character
is carrying will automatically be readied.
Remove: This has two functions, either remove something that your character
is
wearing or attempt to remove an item that is inside of another item. As with
the put command, when removing one item from inside another you'll need to
use the word "from" for instance remove ring from chest.
Use: Use items. Many adventures have special items which produce all sorts
of
interesting effects if your character tries to USE them.
Wear: Wear armor, clothing, jewelry, etc.. Note: The WEAR command must be
used
to equip a Shield as well as armor.
INTERACTIVE COMMANDS:
Attack: Attack monsters or items. You can always try to ATTACK doors and
containers that won't open. If you try to ATTACK a non-enemy, you will be
asked to verify your command so that you don't accidentally attack a friend
or
innocent bystander.
Free: Attempt to release a captive.
Give: Attempt to give money or items to others. Enter a numeric value for
the
subject to give away gold pieces (e.g. GIVE 100). Sometimes you can bribe
neutral monsters into becoming friends with GIVE 5000. When giving items to
monsters, you'll need to use "to" to show who your giving the item to, eg,
give axe to jo. If you give a
drinkable/eatable item to someone, they will usually just take a drink/bite
and hand it back to you. If you give them a weapon (and they need one), they
will READY it.
Request: Attempt to request items that are carried or worn by friends.
INVENTORY them first to see what they have, remember to use "from" when
requesting, eg, request parchment from Jill.
Smile: Just try and be friendly. SMILE will show how everyone in the room
feels about your character. Sometimes special reactions will occur. SMILE
can
also be used as a do-nothing command to pass time in the game if needed.
SPELL COMMANDS:
Note: These only work if your character knows the particular spell.
Blast: Send a magic blast at an enemy as a means of attack. You can also
BLAST
doors, containers and other items. BLAST will do 2-10 points of damage,
ignoring armor and can be very useful if you don't have a weapon or are
facing
a heavily armored foe.
Heal: Heals your character's wounds when used by itself. Can also be used to
heal others if a subject name is given.
Speed: Doubles your agility for a time. Useful when losing a battle.
Power: Unpredictable. POWER has special effects in many adventures. In some
it
is a very important spell, in others it just makes a loud sound or does some
other strange, yet harmless, thing.
MISCELLANEOUS COMMANDS:
Inventory: Lists all of the items your character is wearing and carrying. If
you follow INVENTORY with the name of a friend, it will list what items they
have as well.
Status: Display your character's vital statistics on a classic RPG-style
character sheet layout. STATUS will give much more information than
INVENTORY
and will also display special effects in some adventures.
Look: Recalls the description of the room that your character is in. That's
it. Unlike many Classic Eamon systems, LOOK will not find hidden objects or
doors in Eamon Deluxe. Use the EXAMINE command to search for things instead.
Say: Make your character say something. Many adventures have "magic words"
that do things when a certain word or phrase is said. SAY VI MODE will
toggle
VI Mode for the current adventure session (until you QUIT). Also useful for
letting off some steam in frustrating adventures.
Save: Save a game. Up to 5 positions may be saved in each adventure. If you
just type SAVE you will be prompted to select a save slot and optional name
to
remember it by. Typing "SAVE 1", "SAVE 2", etc. will save your game in that
slot number, using the current description and without any prompts.
"Save 1 [Name]" will save your game in that slot and change the description
to
whatever you specify (e.g. "SAVE 3 In the library").
Restore: Restores a previously saved game. "RESTORE 1", "RESTORE 2", etc.
will
attempt to load a saved game from the slot specified.
Hints: Calls up any available hints or notes for the current adventure. The
first "hint" in every adventures will be a series of helpful tips and
suggestions about how to play Eamon Deluxe adventures in general.
Quit: Leaves the adventure and returns to the main Eamon Deluxe menu. To
return to the adventure, select "Continue a saved game" from that main menu
(even if you didn't actually use the SAVE command). QUIT HALL will exit your
character completely out of the adventure and back to the Main Hall.
Note that all commands, and indeed the names of items,can be abbreviated to
the first one or two letters. For instance directions can be abbreviated as
n for north, ne for north east etc. there is no need to type "attack dragon"
"a dra" will suffice, and to remove paper from a box "rem pa fr bo" will be
enough.
Beware the grue!
Dark.
----- Original Message -----
From: "Keith" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, October 13, 2012 5:13 AM
Subject: Re: [Audyssey] question regarding emon games - contains spoiler
SPOILER
Hi Dark, in the game you mentioned at the end of the last post, I came
across a safe that I can open which contains a letter. But, I have found
that the only way I can get things out of containers (cabinets, safes,
fridges, etc) is to attack them, thus breaking them. Is there any other
way of getting objects and people out of "small enclosed spaces" without
damaging the container? Plus, some containers seem invincible to damange,
and I am just left with the "you can't get that" comment from the
computer. I feel like tossing my netbook though the window.
Thanks
Keith
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 12, 2012 4:30 PM
Subject: Re: [Audyssey] question regarding emon games
Hi kieth.
Firstly on weapons. It is true that is a weakness of the system as far
as weapons go, you cannot check their stats during an adventure, though
usually you can get a pretty good idea of their damage by using them.
Also in most adventures descriptions are pretty accurate so something
that is described as "a standard sword" is just that, and you'll usually
want to keep everythingaround anyway to sell when you get back to the
hall so you find the good weapons then.
Also, note that in the actual eamon game, grendel the smith in the
village by the main hall sells exceptional quality weapons, that are
usually far better than the ones you find on adventures so it's more
often than not better to use his.
all in all while not seeing weapon stats is a bit of a pest, it's not a
major flaw in the system when your playing the full games because of the
way the main hall works.
As to companions, look amazon or look jo will tell you their basic
physical condition, for a more complete readout on hwat their carrying
try i amazon or I jo, indeed it's usually a good idea to inventory anyone
who becomes your friend sinse in some adventures they can be carrying
important objects.
to get something from a companion type request, and to give them
something type give. This way you can arm unarmed companions or share
healing potions.
Hth.
hope your enjoying the games, especially runcible cargo, I was most
impressed with that one.
Beware the Grue!
Dark.
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