Aprone has mentioned that he has a couple of new mission types partially
developed, but due to increased troublemaker activity, he's had to shelve
their development in favor of security fixes.

Based on the interview he gave in the anniversary special (which you can
also find in the drop box folder, the new version is well under way, to the
point where he's testing a completely rewritten server end and has begun
implementing features that will allow him to more easily launch events such
as the dire swarm near the factory.

Hard core mode is a prominent feature in the update, or so he hopes.  From
his description, missions in HC mode will have to be different as there will
be no reputation.  Food becomes sort of the new currency in the HC economy.
It could be that we'll see missions to recover food directly.

Really, the interview is probably the best way to learn about the upcoming
things in Swamp.

        Chris Bartlett


-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Sunday, October 21, 2012 9:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp: mission thoughts

hmmm the last version was 2.8 though the forums are not that bad.
I don't often post but I do check.

At 08:23 p.m. 21/10/2012 -0400, you wrote:
>I was under the impression that development had somewhat stagnated. 
>Is there something on the audiogames forum that I missed? I don't often 
>check there.
>
>----- Original Message -----
>From: "Richard Sherman" <squir...@gmail.com
>To: "Gamers Discussion list" <gamers@audyssey.org Date sent: Sun, 21 
>Oct 2012 10:23:00 -0600
>Subject: Re: [Audyssey] swamp: mission thoughts
>
>Hi,
>
>It sounds like you are asking for different missions, but that take 
>longer and with more of a story line then correct?
>
>Because currently the missions can go either quite quickly or 
>relatively long. it just depends on how many you have join, and how 
>good those people are. I have heard of last man standing missions 
>lasting well over a half hour. also missions into warehouse 4 can take well
over an hour.
>
>I do agree more missions with different styles than just collecting 
>crates would be great. But I don't have any suggestions. But if you do, 
>throw Aprone a message with the suggestion and as much detail as you can.
>
>Also, there is a swamp folder being shared thru drop box. It has in it 
>4 maps you can play in off line mode. Sorry none of them have been 
>incorporated into multiplayer. But it does give you something else to try.
>
>Or you can always create your own map and send it to aprone with your 
>ideas and suggestions.
>
>Plus keep in mind a new version should be on the way soon. So it may 
>just contain some of your ideas in it. give it a look when it comes out 
>and go from there.
>
>HTH.
>
>Shermanator
>
>----- Original Message -----
>From: "john" <jpcarnemo...@comcast.net
>Sent: Sunday, October 21, 2012 4:33 AM
>
>
>I'm finally getting back into swamp a bit, and more and more I'm 
>wishing we had longer missions. Not that we'd have to find more crates, 
>but that there was some kind of mission that would take over half an 
>hour to do instead of five to ten minutes. I'm not sure how this would 
>work; 150 crates isn't quite what I had in mind, but overall I'd like 
>to see something longer, perhaps with more of a story.
>
>Any thoughts?
>John
>
>
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