Buahaha!

Face my new doctoral powers of eternal and everlasting babblement as I defeat all opposition in a wave of linguistic furiosity!


Other than gloating however I did have a serious point to this message, which is a reflection on games and gaming in general as it relates to the rest of life and activities.

Sinse I finished my phd almost exactly a month ago, I have played fewer games over all, but those I have! played I've played far more intensively, and actually far more effectively. I've spent a good few hours playing smugglers 5 and have already started working out successive stratogies. I've checked out super egghunt, (and it's now got an audiogames.net db entry), I've reacquainted myself with a rather fun online game called metroplexity, I've logued into Alteraeon for a big of monster bashing and actually done fairly well.

I've played a couple mor eEamon deluxe adventures and written about them too, and in fact found myself far less able to get lost. I've also been having a good crack at the graphical semi adventure platformer kirby superstar (released as kirby's funpack in the Uk). an exceptional game, but one with far deeper requirements for strategic use of abilities and actually as much exploration as metroid.

equally however there have been several days when I simply did not! feel like playing games at all, preferring to read or indeed watch startrek (I'm watching through next gen again at the moment).

Of course, I have not been utterly idle, I've started doing half an hour's running and weights each day as well as a solid hour work on my voice in preparation for taking a voice qualification later this year and applying to Bermingham conservatoire, and have learnt several pretty tough peaces of music, I'm also appearing in a local production of the Gilbert and sullivan oppereta Iolanthe as Lord tolloller, (a wonderful ponce of an english lord!).

What however the point of all this is, is that now that my time is pretty much my own, I no longer feel quite as driven to spend time gaming as I did previously and can take things far more at my own pace. This makes deeper, more mentally stimulating games far more what I am looking for than simpler action titles (indeed I don't think I've played any! action games this month), or indeed straight up abstract game or puzzle titles good for a quick blast.

By the same rather interesting tocan however, the worse! my mental state has been in the past, the more I demanded abstraction in gaming. Not necessarily complex story or plot, but simply mechanics that were utterly ceribral. I once spent close to 36 hours playing smugglers 3 just as a pure avoidance technique, ditto with numerically based card games like hearts or even poker.

This however is utterly different to the spirit in which I've been playing s5 this month, which is far more about the exploration of the full experience and excitement at the plot and ethos as ell as engaging with the games systems and mechanics.

So, what conclusion I am coming to is that when a person is busy with many other matters, it is the quick fix, low consequence games, such as quick pvp bashes or logic puzzles, not to mention action arcade titles that is the thing, ---- probably why Iphone gaming has gone that way (after all, for the business person waiting for a train having a quick smack of angry birds is probably a good use of their Iphone), while for the hyper intravert it is stratogy and deep logic.

When however a person has time on their hands, there is time for the full exploration of a games entire elements and nature, mechanics, plot, world, setting and genre.

One thing we have considdered on this list before is the fact that the gaming industry will need to change it's stratogy to meet the access requirements of older gamers in the next 10 or 20 years. However, it now occurs to me there is another subgroup we haven't considdered, ----- retired people!

People who have the time, pace and thought to engage completely and fully with a game. On this basis, it seems even more necessary that good quality, in depth games be produced in an accessible form, sinse what could be better for the newly retired sports fan than an indepth sports management sim, or the newly retired sf fan (of which there are surprisingly many), than an empire building game or sf rpg.

This is I believe why core exiles in particular has such a wide ange of ages in it's players, indeed I know several are over 60, because the games world and in depth mechanics are more than sufficient. However, in accessible terms there still! isn't quite enough.

Perhaps this is something developers could considder. Instead of just! writing an arcade racer, write a game with car customization and different race types. Instead of just! writing a space invaders game, include player statistics.

fortunately, a lot of developers do indeed seem to be thinking in tese terms, however this is perhaps another reason which people may have not considdered previously.

As for me, I fully intend to continue to enjoy myself! with any and all games that come along, albeit I'll likely spend more time on them if they have some depth.

beware the grue!

Dark.

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