Millipeed would be interesting tom, maybe having the millipeeds make a
continuous sound as they zig zagged around from left to right getting
closer, which changed according to whether a shroom was in the way, say by
becoming muffled would work, or maybe having the shrooms represented by a
blip when you where lined up with them but leaving the millipeeds as a
pan, ---- sinse if a millipeed did hit a mushroom it would start on the
next zig zag down so destroying the shrooms was to your advantage even
though it did take more shots.
Possible though with a little design work i think.
Bubble bobble was an odd game. I remember when we first got the amigar, we
played the first stage of rainbow islands, a game where two people shot
rainbows out of magic wands to defeat enemies, and instantly dismissed it as
cutesy but not much else (remember my brother and I were only 12 and 9
respectively).
then, a friend of mine who was a bubble boble fan played rainbow islands to
the first boss, and we got hooked, sinse the game design is just fantastic,
and the cuteness covers a really major difficulty curve, ---- something I've
been able to confirm myself playing original bubble bobble.
i'm particularly sorry i can't get parasol stars for the gba, that was an
awsome game! :D.
Beware the grue!
Dark.
---
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