Hi desiri.
Funnily enough I never played bubble boble seriously until quite recently
when I bought the old and new version for the gba (or gba player in my
case). I agree on the music though, it's like the theme to tetris in that it
just gets stuck in your brain!
two games we had on the amigar computer were rainbow islands and parasol
stars which were bubble bobble Ii and Iii respectively, and parasol stars in
particular was fantastic! run around with umbrellas defeating nasty
monsters by picking them up on the brolly's point and chucking them at other
monsters!
For an audio version, it would be comparatively difficult to replicate the
gameplay exactly, because while the bubble bobble games were extremely
simple in design, in their full use of the vertical dimention in 2D they
could be highly complex. Monsters would drop from the sky and come straight
for you, and often you had to calculate the best position to be in to get
them as they fell, or bubbles would rise up from the bottom of the screen.
You also shot bubbles yourself, and once a monster was encased you had to
chase it around as it floated and burst the bobble before the monster broke
free and attacked you. Also bare in mind the layouts of levels could be
vertically quite convoluted with ledges everywhere making it hard to track
what pat the monsters would take to attack you. So while a similar concept
might be possible in audio, it'd need a bit of modifying i think.
As to millipeed though, I also loved that game, indeed I had a rather nice
retroremakes version called millenipeed at one time.
millipeed would I think work very well as an audio game, sinse though it
has similarities to space invaders in tht you are at the bottom and shooting
up, the movement, obstacles, shoot principles and such were all wildly
different, for instance having a small area you could move both
horrizontally and verticlly in at the bottom, with millipeeds zig zagging
downwards as well as other nasties coming into the bottom area to get you
with you having to avoid them vertically, and having all the mushrooms in
the way of course.
Beware the grue!
Dark.
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