The following is an expanded version of the announcement we have posted to our 
website with additional details. We will try to answer questions posted here to 
the best of our ability, but please keep in mind that we will not be going into 
great depth about unannounced future titles, as has always been our policy.

It has been a long time coming, but the dragon has awakened at last. Pull up a 
chair, and we'll fill you in on what we've been doing.

Draconis Entertainment has spent the last few years working on a 
next-generation game engine for audio gaming. We had several key goals in mind 
as we began working on this project.

* We wanted to future-proof our games. A game engine that could easily be 
maintained and kept current in-line with modern operating systems, eliminating 
the problems of incompatible or out-of-date dependencies was essential.
* We wanted cross-platform compatibility. We are Mac users ourselves, and only 
supporting Windows was no longer satisfactory. Our new game engine will work on 
Mac OS X, Windows, and iOS devices.
* We wanted a game engine so flexible that it would support any kind of 
game-style we chose to throw at it, and to build all future releases on top of 
the same core.
* We wanted to bring our prices down. If the game engine really was as capable 
as we designed it to be, this would mean more rapid development once the core 
of the engine was complete.

The enormity of this undertaking cannot be understated. The game engine will be 
continually enhanced and expanded as we release more and more titles. You will 
see our games grow in size and complexity with each release as we push the 
limits of what the engine is capable of.

To put this into perspective, the game engine itself, not counting any game 
specific code, currently spans over 130,000 lines of code.

The game engine has been under active testing by an incredible group of beta 
testers for the last two years, to whom we are enormously grateful. We could 
not have done this without them. Thank you all!

Looking ahead..

Our plan going forward is to begin releasing both new titles as well as 
expanded versions of old ones that have been rewritten from the ground up for 
the next-generation Draconis game engine.. As our focus has been on perfecting 
the engine, the first couple of titles will be new versions of some of our 
classic games with tons of new features, new audio, new modes of play, and so 
on. All-new titles will be coming very soon thereafter, with more classic 
titles staggered between new releases.

In general, we expect desktop titles to be released first for Mac OS X, 
followed soon after by Windows versions. Mobile games for iOS are also in 
development, as well as special mobile versions of games that have been 
traditionally meant for desktops.

Our desktop game development has been broken into two distinct fazes. Initial 
game design and development is now being done on Mac OS X with the primary 
coders and a team of beta testers, while a separate coder and set of Windows 
testers will work on the Windows release as the game's initial design and 
development wraps up.

It is with great excitement, that we are pleased to announce the immediate 
availability of our first Mac OS X title, which is expected to be available for 
Windows in the first quarter of 2013 as well.

ChangeReaction, Draconis Entertainment's classic audio puzzle game for the 
blind and visually impaired comes to OS X with new audio, three entirely 
different modes of game play, a host of new features, and a cheaper price tag!

Primarily intended for blind and visually impaired gamers, ChangeReaction is 
played via the keyboard and your ears. Navigate the game board with the arrow 
keys, dropping coins on the stacks to create chains of explosions and rack up 
higher and higher scores! Match three coins of the same denomination vertically 
or horizontally to trigger a chain reaction that blows up all adjacent coins of 
the same value! This game has no visual element. Use your fingers, ears, and 
wits to rack up the highest scores possible!

* Choose from three distinctly different variations of game play.
* All modes support three difficulty levels.
* In ChangeReaction Classic, clear the board of all coins before time runs out!
* In LooseChange, clearing the board just got a whole lot more difficult! Bombs 
explode on coin stacks and scatter their contents across the board for added 
challenge!
* In PayDay, try to keep the board from being cleared against all odds, and 
rack up overtime by clearing positions on the board which represent the hours 
of the work week.
* Bonus rounds provide a chance to rack up even higher scores!
* ChangeReaction 2.0 has been rewritten from the ground up using the 
next-generation Draconis game engine.
* Exciting new sounds and music.
* Audio hints to help newcomers navigate the game menus with their ears.
* In app instructions and keyboard reference.

ChangeReaction is available in the Mac App store for $9.99 USD. Anyone who 
purchases a copy of the legacy Windows version on or after 12/December/2012 
will be eligible for a free upgrade to ChangeReaction 2.0 for Windows when it 
is released, expected to be in the first quarter of 2013. The Windows version 
will also be available for $9.99 USD. (Prices may vary for your country, based 
on current exchange rates.)

The direct link to ChangeReaction in the Mac App Store is:
https://itunes.apple.com/us/app/changereaction/id578086731?mt=12

Thank you all for your patience and support. We look forward to a very bright 
future ahead.




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