I agree with Tom, thinking that the less confusing and more standard classifications be used. They are accurate and more easily understood by the average gamer, which is the audience you are aiming at.

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Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! ----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 16, 2012 2:42 AM
Subject: Re: [Audyssey] Game Genres was Super Egghunt


Hi Tom.

well technically space invaders is a fixed shooter sinse a vertical shooter would imply scrolling ala archaeist, z out or xenon, but I do take your point. the reason however the classifications in the db don't attempt to mirror mainstream mode classifications, are todo with what the genre classifications are supposed to be for.

The intention of the audiogames.net db is to help people find games, thus the genre classifications are meant to aide people in finding similar games to ones of a style they may like, indeed the question of "are there any games like X" comes up very often as you will know from the list.

thus, from a technical standpoint, jim kitchin's puppy1 is either a flight sim, or a 3D shooter as in fact are games like 3D velocity and zero site. Yet, those games are so amazingly different in feeling and intention, that classifying them together as in any way similar would strike me as insane! Jim kitchin's is a simple, wrack up score affair and perfect for a five minute blast, where as the other two are very hyper complex, take a lot of practice and are intended to give something of a realistic experience.

It is for this purpose of clarrification that i use the term "arcade games" to describe fast action, wrack up score style games, to let people know better the over all objective and feeling of the game whatever it's mode of presentation.

Then of course, there is the issue that if we used strict genre classifications, wwe'd have some catagories with just one entry. For instance how many accessible pinball games are there?

Finally, there is the problem o games that in audio are very different to their mainstream counterparts and thus do not have an accurate classification.

One perfect example of this are games like packman talks and indeed super egghunt, first person, fast action games but who's goal is wrack up score?

then, how do we distinguish first person from top down vertical movement, for example games like treasurehunt and night of parasite. While from a technical standpoint I'd classify these as third person top down absolute movement, that is a rather technical deffinition for the db, and also doesn't take into account the fact that such games may have vastly different gameaplay, some having adventure or rpg elements, some being a pure action fest.

and what about games like enemy attack or damage extreme? they really have no mainstream counterpart at all that uses a similar interface. I suppose they are all technically "shooter games" because you mmmm, shoot things, but so is shades of doom, or clay pigion shooting.

thus, while I do take your point that representing games according to the presentation of their information and over all genre classification the way mainstream games do might be technically correct, I don't really see that as an advantage, particualrly when many audio games carry rather different concepts in style (as I've said, I find first person audio packman far more fun than top down graphical packman).

?

?

I am however happy to muck about with the genre classifications according to what new games come out, and when we have enough games to distinguish them in style. i recently for example added the fps and simulation genres for this reason.

beware the grue!

Dark.

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