well, I just purchased this and am really having a blast. (pardon the pun)
my only issue at the moment is figuring out what each weapon is by
sound and selecting a ship as even though there are buttons with the
ships name they don't work and you have to press unlabeled buttons to
pick one.


On 12/14/12, dark <[email protected]> wrote:
> Hi dakotah.
>
> this game does sound pretty awsome actually. Just a couple of questions.
>
> Firstly, how do you know where the various asteroids, enemmy ships etc are?
>
> or where you are flying? You mention the game as being 2D, but is it 2D
> vertically, are their read coordionates? What about planets, starbases, suns
>
> and other steller objects in the game to interact with?
>
> I'd love an exploration space flight game with ship mechanics etc, even if
> it did have pvp elements, (sinse from your description it doesn't sound like
>
> pvp can ruin your game), but I'm still a little unsure sure on how the
> actual flying works from what you've said.
>
> Also, you mention these urncoins which you use to buy stuff, other than
> those is the game itself free to try? or is there an initial fee for the
> ap.
>
> All the best,
>
> Dark.
> ----- Original Message -----
> From: "Dakotah Rickard" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, December 14, 2012 12:55 AM
> Subject: Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game
>
>
>> Imagine, you guide your thumbs over the controls, the cool glass
>> heating up as you try to make it through the deadly crossfire of four
>> fighters. Wheeling your ship around suddenly, you take out the two on
>> your right. You launch a mine which takes out the one on your left,
>> but then everything goes up in smoke as the one behind you fires,
>> obliterating your fighter. You're not dead, not yet, but you're out of
>> the game for a few moments as your ship respawns elsewhere.
>>
>> ErnCon is a multi-player space simulation fought in two dimensions.
>> There are currently a grand total of eighteen ships at present,
>> standard, premium color, and elite versions of three fighters and
>> three mechs.
>> The fighters and mechs both have the same stearing controls, a virtual
>> stick in the bottom left corner about two inches square, but the
>> fighters and mechs fire in a slightly different way from one another.
>> The firing area is a control about two inches square in the right
>> corner. On a fighter, pressing anywhere in this area fires your
>> primary weapon, which has infinite ammunition, out of the ship in the
>> direction it's currently facing. The weapons actually fire a real,
>> traceable burst of energy, meaning that it takes a little time to hit
>> the target. The mechs fire similarly, but their firing area is
>> actually another control stick, meaning that if you press in the
>> bottom right corner, you fire southeast, no matter whether your mech
>> is facing that direction, another direction, or making a sweeping turn
>> to line up that perfect shot on the enemy destroyer you just found.
>> Additional weapons are fired independently with controls just above
>> your main firing area, one just above and the second above that. The
>> Quit button is barely above the top weapons firing button, but it
>> beeps when pressed, and canceling it means pressing along the bottom
>> edge on the left part of the main weapons' firing area. This elicits
>> another tone, by which you know you successfully didn't quit. There is
>> also a button that essentially fires your afterburners. This button is
>> at the top left corner of your primary weapon's firing controls and
>> makes a kind of prolonged blat sound. The boost in speed doesn't last
>> much longer than the sound, so it's a pretty good indicator.
>>
>> The gameplay requires voiceover to be turned off, but it wouldn't
>> provide much in the way of useful information anyway. Also, the
>> developer is tremendously good about accepting and integrating
>> feedback and genuinely believes that his app should be accessible to
>> us.
>> There are two forms of currency, Coins and ErnCoins. Coins are
>> standard in-game money, earned by completing missions, whereas
>> ErnCoins are used to purchase premium items or more Coins. ErnCoins
>> are also occasionally available through his new Daily Challenge
>> feature.
>>
>> Most of the sounds in the app are self-explanatory. When ships or
>> asteroids explode, they free gems and power-ups. If a gem is
>> collected, it makes a litle pinging sound. If a power-up is collected,
>> it makes a tiny sort of alarm sound.
>> As of right now, hitting some asteroids and all enemies makes a
>> similar sound, which you also hear if you are hit, but with positional
>> sound (stereo positioning) you can usually tell the difference between
>> hitting something and being hit.
>> If you hit an asteroid, you might hear that sound I mentioned, or you
>> might hear a single explosion sound. Enemies exploding makes a
>> fast-paced series of explosions, unless they are larger ships, like
>> capital ships or freighters, in which case the explosion sequence is
>> longer, and the sounds are farther apart. Your ship exploding has a
>> short series of sounds associated with it, and your controls go dead.
>> You'll regenerate after a few seconds, so no need to worry. There
>> isn't a sound, right now, to tell you you've regenerated, but since
>> you can shoot again, there's no real need.
>>
>> When the time limit on a mission runs out, or when you are destroyed
>> during Survival mode, your controls freeze up. If you are firing at
>> the time, it continues to play the sound of firing until you hit the
>> Continue button, on the bottom of the screen in the center the first
>> time. The first screen displays your score, then you see what you won
>> during the mission, coins and an item, then pressing Continue one more
>> time shows you your progress on the current Challenge or Challenges.
>> Though all of these are readable with Voiceover, I usually check it
>> only every couple of times.
>> Usually, after hitting continue for the last time, a dialogue opens,
>> asking you if you want to restock your weapons. If you want to go to
>> the store, Click the Go To Store button in the bottom right.
>> Otherwise, click the Close button above that, or find it by swiping.
>>
>> Occasionally, something messes up for us, and the app seems to freeze.
>> Don't worry. It hasn't really. What has happened is that an ad gets in
>> the way of going to the next mission. Find a button that is either
>> unlabeled or is labeled with a series of numbers. Click it, and it'll
>> take you to the App store. Double tap Home to go to your App switcher,
>> and you can click right back into Erncon. This happens basically once
>> per play session. The button you need to click is in the bottom of
>> your screen, probably about an inch and a half above the bottom edge.
>>
>> The only other thing to remember is that ErnCon does support PVP, and
>> there's no way to disable it. Since some of the challenges involve
>> player killing, expect to occasionally find yourself shot down by
>> players. Don't worry, I've both been taken out and taken out my own
>> fair share of people. It's hard, but it's worth it.
>>
>> Sighted players see the name of the player by their ship, but if you
>> want to know the name of the person with whom you were just playing,
>> click the Recents button when you are done with your mission. It's in
>> the top right, near the Challenges button. In this list, you will find
>> all the people you have recently encountered. Tapping one, located in
>> a scrollable vertical list along the left hand side, will put their
>> gamer username, or a guest account allocation number, in the main body
>> of the display area. You can see a bit about them, including name,
>> level, and when you last saw them, and you can even choose to add them
>> as an ally or send them a free power-up.
>> Just in case you see me, I'm GamerCane.
>>
>> That, in a nut shell, is ErnCon. I'm hooked on the game, currently
>> level twenty, and I'm pretty hooked on this developer, too.
>> For more information, go to:
>> www.woogames.com
>>
>> Signed:
>> Dakotah Rickard
>>
>> On 12/11/12, dark <[email protected]> wrote:
>>> Hi decota.
>>>
>>> I could've missed the first E-mail, but do you mind saying more about
>>> this
>>> urncon game? how accessible is it? is it an arcade game or what?
>>>
>>> I'm only just looking into games on my Iphone, and would indeed be
>>> interested to try more.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ----- Original Message -----
>>> From: "Dakotah Rickard" <[email protected]>
>>> To: <[email protected]>
>>> Sent: Monday, December 10, 2012 11:56 PM
>>> Subject: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game
>>>
>>>
>>>> Hi List.
>>>>
>>>> I want to appologize, because now I'm just procrastinating on the
>>>> whole Laser Tag thing.
>>>> I meant to get reviews for two different and accessible systems out
>>>> this weekend, in case someone wants something for christmas.
>>>> Depending on how school ends up, I'll try to get it done sometime this
>>>> week, though it's going to be a challenge, because I kind of want it
>>>> to be pro-quality, and I've got two iPhones and limited experience to
>>>> work with. Hopefully, between a few people I know, it'll look and
>>>> sound good.
>>>>
>>>> In case anyone wants to do any preemtive research, I'm going to be
>>>> reviewing Light Strike by WowWee Electronics and the LTTO system from
>>>> Hasbro.
>>>>
>>>> Now, as for the iOS game, I want to recommend the game ErnCon again.
>>>> This developer is really great. He's just added stereo positioning and
>>>> distance-based volume control for auditory navigation of your
>>>> starfighter through the various enemies surrounding you. The game is a
>>>> great one, and he's not done adding to it yet. Also, he's very open
>>>> and eager for feedback on the accessibility of the game.
>>>>
>>>> You will need to turn Voiceover during actual gameplay, but it's
>>>> definitely worth checking out.
>>>>
>>>> When I figure out how, I intend to submit it to Applevis, unless
>>>> someone else wants to do that.
>>>>
>>>> Either way, happy gaming, and keep your eyes peeled for those reviews.
>>>>
>>>> Signed:
>>>> Dakotah Rickard
>>>>
>>>> ---
>>>> Gamers mailing list __ [email protected]
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>>>
>>>
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>>
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>> Gamers mailing list __ [email protected]
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>
>
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> Gamers mailing list __ [email protected]
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> You can make changes or update your subscription via the web, at
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