well, I just purchased this and am really having a blast. (pardon the pun) my only issue at the moment is figuring out what each weapon is by sound and selecting a ship as even though there are buttons with the ships name they don't work and you have to press unlabeled buttons to pick one.
On 12/14/12, dark <[email protected]> wrote: > Hi dakotah. > > this game does sound pretty awsome actually. Just a couple of questions. > > Firstly, how do you know where the various asteroids, enemmy ships etc are? > > or where you are flying? You mention the game as being 2D, but is it 2D > vertically, are their read coordionates? What about planets, starbases, suns > > and other steller objects in the game to interact with? > > I'd love an exploration space flight game with ship mechanics etc, even if > it did have pvp elements, (sinse from your description it doesn't sound like > > pvp can ruin your game), but I'm still a little unsure sure on how the > actual flying works from what you've said. > > Also, you mention these urncoins which you use to buy stuff, other than > those is the game itself free to try? or is there an initial fee for the > ap. > > All the best, > > Dark. > ----- Original Message ----- > From: "Dakotah Rickard" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, December 14, 2012 12:55 AM > Subject: Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game > > >> Imagine, you guide your thumbs over the controls, the cool glass >> heating up as you try to make it through the deadly crossfire of four >> fighters. Wheeling your ship around suddenly, you take out the two on >> your right. You launch a mine which takes out the one on your left, >> but then everything goes up in smoke as the one behind you fires, >> obliterating your fighter. You're not dead, not yet, but you're out of >> the game for a few moments as your ship respawns elsewhere. >> >> ErnCon is a multi-player space simulation fought in two dimensions. >> There are currently a grand total of eighteen ships at present, >> standard, premium color, and elite versions of three fighters and >> three mechs. >> The fighters and mechs both have the same stearing controls, a virtual >> stick in the bottom left corner about two inches square, but the >> fighters and mechs fire in a slightly different way from one another. >> The firing area is a control about two inches square in the right >> corner. On a fighter, pressing anywhere in this area fires your >> primary weapon, which has infinite ammunition, out of the ship in the >> direction it's currently facing. The weapons actually fire a real, >> traceable burst of energy, meaning that it takes a little time to hit >> the target. The mechs fire similarly, but their firing area is >> actually another control stick, meaning that if you press in the >> bottom right corner, you fire southeast, no matter whether your mech >> is facing that direction, another direction, or making a sweeping turn >> to line up that perfect shot on the enemy destroyer you just found. >> Additional weapons are fired independently with controls just above >> your main firing area, one just above and the second above that. The >> Quit button is barely above the top weapons firing button, but it >> beeps when pressed, and canceling it means pressing along the bottom >> edge on the left part of the main weapons' firing area. This elicits >> another tone, by which you know you successfully didn't quit. There is >> also a button that essentially fires your afterburners. This button is >> at the top left corner of your primary weapon's firing controls and >> makes a kind of prolonged blat sound. The boost in speed doesn't last >> much longer than the sound, so it's a pretty good indicator. >> >> The gameplay requires voiceover to be turned off, but it wouldn't >> provide much in the way of useful information anyway. Also, the >> developer is tremendously good about accepting and integrating >> feedback and genuinely believes that his app should be accessible to >> us. >> There are two forms of currency, Coins and ErnCoins. Coins are >> standard in-game money, earned by completing missions, whereas >> ErnCoins are used to purchase premium items or more Coins. ErnCoins >> are also occasionally available through his new Daily Challenge >> feature. >> >> Most of the sounds in the app are self-explanatory. When ships or >> asteroids explode, they free gems and power-ups. If a gem is >> collected, it makes a litle pinging sound. If a power-up is collected, >> it makes a tiny sort of alarm sound. >> As of right now, hitting some asteroids and all enemies makes a >> similar sound, which you also hear if you are hit, but with positional >> sound (stereo positioning) you can usually tell the difference between >> hitting something and being hit. >> If you hit an asteroid, you might hear that sound I mentioned, or you >> might hear a single explosion sound. Enemies exploding makes a >> fast-paced series of explosions, unless they are larger ships, like >> capital ships or freighters, in which case the explosion sequence is >> longer, and the sounds are farther apart. Your ship exploding has a >> short series of sounds associated with it, and your controls go dead. >> You'll regenerate after a few seconds, so no need to worry. There >> isn't a sound, right now, to tell you you've regenerated, but since >> you can shoot again, there's no real need. >> >> When the time limit on a mission runs out, or when you are destroyed >> during Survival mode, your controls freeze up. If you are firing at >> the time, it continues to play the sound of firing until you hit the >> Continue button, on the bottom of the screen in the center the first >> time. The first screen displays your score, then you see what you won >> during the mission, coins and an item, then pressing Continue one more >> time shows you your progress on the current Challenge or Challenges. >> Though all of these are readable with Voiceover, I usually check it >> only every couple of times. >> Usually, after hitting continue for the last time, a dialogue opens, >> asking you if you want to restock your weapons. If you want to go to >> the store, Click the Go To Store button in the bottom right. >> Otherwise, click the Close button above that, or find it by swiping. >> >> Occasionally, something messes up for us, and the app seems to freeze. >> Don't worry. It hasn't really. What has happened is that an ad gets in >> the way of going to the next mission. Find a button that is either >> unlabeled or is labeled with a series of numbers. Click it, and it'll >> take you to the App store. Double tap Home to go to your App switcher, >> and you can click right back into Erncon. This happens basically once >> per play session. The button you need to click is in the bottom of >> your screen, probably about an inch and a half above the bottom edge. >> >> The only other thing to remember is that ErnCon does support PVP, and >> there's no way to disable it. Since some of the challenges involve >> player killing, expect to occasionally find yourself shot down by >> players. Don't worry, I've both been taken out and taken out my own >> fair share of people. It's hard, but it's worth it. >> >> Sighted players see the name of the player by their ship, but if you >> want to know the name of the person with whom you were just playing, >> click the Recents button when you are done with your mission. It's in >> the top right, near the Challenges button. In this list, you will find >> all the people you have recently encountered. Tapping one, located in >> a scrollable vertical list along the left hand side, will put their >> gamer username, or a guest account allocation number, in the main body >> of the display area. You can see a bit about them, including name, >> level, and when you last saw them, and you can even choose to add them >> as an ally or send them a free power-up. >> Just in case you see me, I'm GamerCane. >> >> That, in a nut shell, is ErnCon. I'm hooked on the game, currently >> level twenty, and I'm pretty hooked on this developer, too. >> For more information, go to: >> www.woogames.com >> >> Signed: >> Dakotah Rickard >> >> On 12/11/12, dark <[email protected]> wrote: >>> Hi decota. >>> >>> I could've missed the first E-mail, but do you mind saying more about >>> this >>> urncon game? how accessible is it? is it an arcade game or what? >>> >>> I'm only just looking into games on my Iphone, and would indeed be >>> interested to try more. >>> >>> Beware the grue! >>> >>> Dark. >>> ----- Original Message ----- >>> From: "Dakotah Rickard" <[email protected]> >>> To: <[email protected]> >>> Sent: Monday, December 10, 2012 11:56 PM >>> Subject: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game >>> >>> >>>> Hi List. >>>> >>>> I want to appologize, because now I'm just procrastinating on the >>>> whole Laser Tag thing. >>>> I meant to get reviews for two different and accessible systems out >>>> this weekend, in case someone wants something for christmas. >>>> Depending on how school ends up, I'll try to get it done sometime this >>>> week, though it's going to be a challenge, because I kind of want it >>>> to be pro-quality, and I've got two iPhones and limited experience to >>>> work with. Hopefully, between a few people I know, it'll look and >>>> sound good. >>>> >>>> In case anyone wants to do any preemtive research, I'm going to be >>>> reviewing Light Strike by WowWee Electronics and the LTTO system from >>>> Hasbro. >>>> >>>> Now, as for the iOS game, I want to recommend the game ErnCon again. >>>> This developer is really great. He's just added stereo positioning and >>>> distance-based volume control for auditory navigation of your >>>> starfighter through the various enemies surrounding you. The game is a >>>> great one, and he's not done adding to it yet. Also, he's very open >>>> and eager for feedback on the accessibility of the game. >>>> >>>> You will need to turn Voiceover during actual gameplay, but it's >>>> definitely worth checking out. >>>> >>>> When I figure out how, I intend to submit it to Applevis, unless >>>> someone else wants to do that. >>>> >>>> Either way, happy gaming, and keep your eyes peeled for those reviews. >>>> >>>> Signed: >>>> Dakotah Rickard >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>>> >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
