hi lindsay,
since your a necro my tips are
learn the prepare ghoul skill
and use a ghoul a wood woad or metal construct, and skeletal warriors and
mages
also spend your combat points on prepare ghoul imho since it drasticly ups
the damage they can do
also try demonic familiars like dark said
hope that helps
--------------------------------------------------
From: "dark" <[email protected]>
Sent: Friday, December 21, 2012 1:02 PM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Alter Aeon Game Tips
Hi lindsy.
I have several thoughts. First off, the where command is your friend,
make sure you use it in any new area sinse if you walk into an area too
high for your level you will die, no questions asked. Always make sure you
are at least the same level, or in sme some cases over the level for the
area that you are in.
Next, preparation. if you walk into areas without your preparatory spells
and such up, you are going to be in trouble. My character for instance
as a clerric warrior has bless, armor, faith shield, protection from
evil and holy weapon, and that's not counting stuff I get from
necromancers bennifits.
then, make sure you have a way to heal yourself. As a cleric for me this
isn't a problem, but other class combinations will likely need to carry
more healing with them to heal in battle.
Lastly, equipment. you can't just pick up and wear anything in the game,
or even anything that is your level. one of the best tips dentin gave me
was that playing a clerric warrior, i wanted gear that improved my hit
roll more than my armor, so that I could dish out more damage to monsters
and would be reliant upon my spells for protection. Same goes for spells
too, I always for instance have a demon familiar of the red imp who
improves hit and regen.
I'm not sure what class your character is, but this might be something to
considder, especially when you have gear that can actually lower your cast
level, ie, make all your spells worse, or gear that can increase your
resistance to magic, and that counts both friendly spells you or others
cast upon yourself, and unfriendly spells from enemies.
then, get your stratogy sorted. elemental weaknesses, spells that do
continuous damage or cause status conditions and curses can help a lot. As
a cleric I often find spells like feeble mind really handy, not to mention
elemental type spirit hammer.
necro minians can also be helpfull as meat shields in nasty areas as well,
or so I've found.
Personally I will confess the slowness of getting through arcase and the
lack of new areas is getting a bit of a drag at the moment, sinse right
now I seem stuck betwene the same old areas and not strong enough to go
into new oneswhich is why I've not played as much alter as I might have,
but I do intend to carry on with the game and eventually make it to the
mainland, and more areas are added all the time, I enjoyed the new dragon
keepers castle, indeed, I enjoyed all of the dark forest, though i wish it
was a little longer and slightly higher level.
Beware the grue!
Dark.
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