Strategy means this is the wrong place to look. This game is just one for mindless fun... I have one game design that's been sitting in the back of my brain for about a year which would be a beat em up with a lot more strategy. But no programming knowledge or time to learn it means no fruition. lol And the thing about this game is... you can't button-mash. That's when you get killed... because there's a lot of recovery time between each strike or jump. If you time that jump wrong, you still get caught, and sometimes you have to jump over chains right into an item or wall. So there is some measure of strategy. ----- Original Message ----- From: "Shadow Dragon" <elementalult...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 27, 2013 7:09 AM
Subject: Re: [Audyssey] Hatsuuri combat


This is MM's new one, yes? I found it sort of boring. The sounds are good, but since there's no clipboard output and the readme made it sound very simplistic, I'm already pretty much done with it, especially since unless you know japanese you have no idea what loot you're even collecting or what your stats look like so you're basically just running around punching enemies and dodging weird little obstacle things till you complete levels. But then again, Beat 'em Ups have never really been my thing anyway, no matter how simple or complex. I prefer less button mashing and more strategy.

--------------------------------------------------
From: "Clement Chou" <chou.clem...@gmail.com>
Sent: Sunday, January 27, 2013 12:17 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] Hatsuuri combat

Hey folks. Here's another game that's quite interesting, another Japanese one... I will post the download link later. But for now, here's a quick demo of the game. Very addicting arcade fun, and a bit of a new twist on the beat em up where audio games are concerned.
https://dl.dropbox.com/u/3394499/hatsuuri%20combat%20demo.mp3
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