I think that the gold fighters are what're really worth your money, as
you get double coins.
The Elite Light is good because of the infinite homing missiles, but
you don't get as many asteroid shots with those, and the missiles have
quite a short range.

The heavy fighter fires really slowly, but it has ane normous spread
and quite a range. Basically you hit with at least half your shots.
The gold medium is good, as I said, because of its high rate of fire
and good maneuverability. The elite medium and elite heavy are ...
well, odd, because the medium has the slowest rate of fire in the
entire game and the heavy is about as maneuverable as a shopping cart
stuck in glue.
Gold Fighters, as I said, do cost coins, but they are tremendously
worth it. They do more than doubling your money, useful in and of
itself. They have better defensive and offensive capabilities than
their normal counterparts.

Good luck with the podcast.

Signed:
Dakotah Rickard

On 2/28/13, Ken's Mail <[email protected]> wrote:
> By the way in reading your message, I can tell you a couple things.
> First, hold the afterburner button down instead of pressing it. Your speed
> will increase markedly. You'll know you've reached maximum speed when the
> afterburner noise starts playing over and over again. Also, for some reason
>
> I still don't quite get, it seems like I can only move diagonally. When I
> move straight up, down, left and right, I don't get much change in audio.
> I'll ask my son. Really, what I need is to pay my daughter a couple bucks
> before I do the podcast and ask her some questions, another reason I want
> extensive feedback from you guys.
> There are boundaries your ship cannot cross, like walls. There are also
> asteroids. Sometimes, my ship actually gets stuck in an asteroid field, and
>
> I have to wiggle in all directions to get out. Once I had to use a tactical
>
> warp.
> The missions differ greatly. If you want the best scores and highest game
> money, play Fighter Battle. Freighter Raid is hard because ships are trying
>
> to escape--to get away from you. Destroyer attack is hard because they are
> all in one enormous fleet, and once you've found them they've probably
> scored so many hits that you die, respawning and having to hunt them down
> again. (Remembering where they were helps obviously, but I haven't scored
> much about 50 on this mission.)
> fleet battle and Destroyer Attack are essential missions to play for
> completing certain challenges, where you have to destroy a certain number of
>
> turrets.
> Just remember, hold down that afterburner button until you hear firing. At
> maximum speed, a firing ship can be in and out of hearing range very
> quickly, and even though the sounds are in 3d positioning it's hard to tell
>
> since the enemy ship's gun doesn't go through a lot of the sound spectrum.
> One last thing: listen for explosions. those are asteroids being destroyed,
>
> and inside most asteroids are gems--and there's a shooting ship nearby. I
> play with the music off, and am hoping for separate music volume control in
>
> the next version. It blocks too much of the others sounds out though, like
> the little snaps that indicate the picking up of gems, and so on.
> HTH
> Ken downey
>
>
> ---
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