All muds will work with mushclient if yyou install both the
mushreader and output_functions plugins. If you want sounds you
must build triggers for them on your own.
----- Original Message -----
From: "Keith" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Tue, 5 Mar 2013 01:32:36 -0600
Subject: [Audyssey] Muds that are blind friendly using MUSH Z?
Hi, I'm new to Mudding, so please excuse my ignorance in the
questions I am
about to ask.
I first started playing alter aeon, and really like the way that
when things
happen in the game, the client will voice what is going on in the
output
screen. Even if I step away from my key board, I can still hear
others
moving around and what not. I figure that is due to the
soundpack that mush
has installed for AlterAeon. When I manually typed in the
address and port
numbers needed for another mud called Marvel city of lights,
there was not
"auto reading" by mush per sae. I had to arrow up the screen to
have my
screen reader (window eyes) to read the output. plus, there
wasn't really
any way to interact with the game when it started. I tried
typing help and
nothing showed up on the screen or in the input or output buffer,
or
whatever you call it.
First off, is this normal? Is the way AlterAeon acting due to
the soudpack,
thus other games will be silent unless I play search with the
cursor?
If I were to want the games other than alteraeon to act in
analteraeon way,
do I have to buld sound packs and what not like oriel gomez has?
Second, are all games on the mud connector site blind friendly?
I know that the programmers for alteraeon have gone, in my
opinion, 200% out
of the way to accomodate the blind in the game.
I wish all product producers were to be so accomodating.
Thanks
Keith
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You can make changes or update your subscription via the web, at
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