Almost every mud I have played is blind friendly, even if you have to do a
little work on the mud side of things to make it so. Some are more
accessible than others, but pretty much any mud can be made very playable if
you know the correct settings and toggles on the mud itself. One thing I
always do is either disable my prompt, or change it to a greater than sign
and put the greater than sign in the jaws dictionary manager with it's
pronunciation set to a space, so it just shows up as a blank line at the
bottom. I then find other ways to check my HP and other important stats.
I've found that about 99% of the muds I've played are accessible. The other
1% either use ascii maps as their primary method of navigation, or there is
no way to turn off the prompt.
By the way, that marvel game you were looking at, just so you know, that
won't be anything like playing alter. It's developed using the MUSH
codebase, which means there are usually no hard-coded mechanics, everything
your character does has to be roleplayed in text and there's usually no
experience to earn, stats to raise, etc. If that's your thing, cool, but I
just figured I'd let you know in case the description didn't make it very
clear.
Muds I have found that are mostly blind friendly and fun to play are
Unofficial Squaresoft Mud, Eternal Fantasy, Storm Hunters, New Moon, Asylum,
Godwars2, Hell Moo or any of it's varients, Tsunami, 3 kingdoms, Aardwolf,
Blood Dusk, Cleft of Dimension, Conquest, Dark Wizardry, DustMare, Haelrahv,
and Project Bob.
Note that these games varry in newbie friendliness and difficulty, they're
just some of my favorites and some of the most playable.
--------------------------------------------------
From: "Keith" <[email protected]>
Sent: Tuesday, March 05, 2013 12:32 AM
To: "Gamers Discussion list" <[email protected]>
Subject: [Audyssey] Muds that are blind friendly using MUSH Z?
Hi, I'm new to Mudding, so please excuse my ignorance in the questions I
am about to ask.
I first started playing alter aeon, and really like the way that when
things happen in the game, the client will voice what is going on in the
output screen. Even if I step away from my key board, I can still hear
others moving around and what not. I figure that is due to the soundpack
that mush has installed for AlterAeon. When I manually typed in the
address and port numbers needed for another mud called Marvel city of
lights, there was not "auto reading" by mush per sae. I had to arrow up
the screen to have my screen reader (window eyes) to read the output.
plus, there wasn't really any way to interact with the game when it
started. I tried typing help and nothing showed up on the screen or in
the input or output buffer, or whatever you call it.
First off, is this normal? Is the way AlterAeon acting due to the
soudpack, thus other games will be silent unless I play search with the
cursor?
If I were to want the games other than alteraeon to act in analteraeon
way, do I have to buld sound packs and what not like oriel gomez has?
Second, are all games on the mud connector site blind friendly?
I know that the programmers for alteraeon have gone, in my opinion, 200%
out of the way to accomodate the blind in the game.
I wish all product producers were to be so accomodating.
Thanks
Keith
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