Hello,
Just to get things clear, the game is availabe in English now.
A lot here is due to personal preference but I think we need to look
above that at the broader picture. I think it is extremely cool and
encouraging that a an independant and small developer of sighted,
mainstream games is looking into making his games accessible for blind
people, like a-sharp has done before. Hopefully it wont turn out like
bavisoft or the makers of soultrapper but I dont think so. Ivan sees
genuinely interested and entousiastic. I myself PREFER these games over
games where you only get audio indications like papa sangre, and in
geeral prefer these to arcade or first person shooters.
Greetings, Anouk
Op 28/02/2013 17:48, shaun everiss schreef:
this really does sound good.
I can't tell you how good it is without it being in english or for the
matter a link to try it out.
And the first concept doesn't have to be that good.
heck it can be utter crap all it needs to show is it can be done.
the blind eye was total crap but id did show off early 3d positioning
of a sort.
w we now have better games than that but you need something to kick
start it.
At 10:36 PM 2/28/2013, you wrote:
Hi.
I do not agree.
Eymerich is a fantastic way to make a the same game playable by
sighted and blind people. In my opinion it establishes a new step for
gaming which I wish to see spreaded all over.
The fact we personally may like or dislike the game in question is
irrilevant.
And, due to the effort spent building this game, I would rather
consider it more than an experiment.
Gabriel.
----- Original Message ----- From: "Elena Brescacin"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, February 28, 2013 9:41 AM
Subject: Re: [Audyssey] New iOS game.
i have this inquisitor game in the original version - italian version
it's a talking game, in the style of old interactive fiction: you are
here, examine wall, go to corridor, go to room, take object, talk to
the character, use object, and so on.
Sincerely, I prefer other kind of adventure games
such as "the sarah game", where objects and locations are spoken or
indicated with a sound and you have to reach them moving around the
screen, on a computer or iDevice. I hope games developers think of
making this kind of audio games with more interaction. papasangre is a
try
but better things can be done
i talked to Ivan some time ago, as I can understand, inquisitor is the
first, it's almost an experiment
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