I feel eventually the Android platform will become equally as accessible as 
that of an iPhone. 
Google just haven't gotten it right, and the gestures do not it seems, seem to 
be as usable as those on an iPhone or other apple IOS device. Correct me please 
if i am wrong with the Jellybean OS from Google, but until I feel that the 
gestures are equally intuitive, this will inherently deter consumers who are 
blind from the OS.
I am though surprised not many gaming titles are made for both platforms, since 
blind people are using Androids, some to a greater extent than other with more 
success rates than other consumers.
Regards, WIll

On 13 Mar 2013, at 12:07, Trouble <troub...@columbus.rr.com> wrote:

> Ever think its done just to blank you off? After all your pretty funny to 
> laugh at when making a fool of yourself on a petty spelling issue..
> 
> At 01:42 PM 3/12/2013, you wrote:
>> It's iPhone, as previously stated.  Why do you continue to make the same 
>> error?
>> 
>> ---
>> Shepherds are the best beasts, but Labs are a close second.
>> ----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, March 12, 2013 12:24 PM
>> Subject: Re: [Audyssey] Found a new iPhone game
>> 
>> 
>>> yeah hopefully this stuff will make it to android soon as people seem to be 
>>> pusing me to buy android and frankly it seems all the buz for the blind is 
>>> on the iphone.
>>> 
>>> At 03:42 AM 3/13/2013, you wrote:
>>>> I'm actually quite impressed that so many iPhone products are
>>>> encouraging our sighted peers to explore the world of audiogaming.
>>>> 
>>>> Game audio is a very important part of game development right now,
>>>> much more than it has ever been, because we are pushing the limits of
>>>> graphical development.
>>>> Game audio is the only way to really enhance the game very much, which
>>>> is why I wish I could start that organization or maybe get involved
>>>> with another organization that would let me put forward ideas to
>>>> developers on behalf of everyone that wants to see mainstream games
>>>> made more accessible.
>>>> 
>>>> Signed:
>>>> Dakotah Rickard
>>>> 
>>>> On 3/9/13, Ken The PionEar <kenwdow...@me.com> wrote:
>>>> > I found a new iPhone game today. Actually, it's been on the app store > 
>>>> > since
>>>> > 2011, but it 's news to me. The game is called Swing Tennis, by Head > 
>>>> > First
>>>> > Communications. Where Lolrific tennis and Blindfold tennis fall short, > 
>>>> > this
>>>> > picks up the slack. I hav en't figured it all out yet, which is why I
>>>> > haven't posted to Applevis, but...
>>>> > First, you can play over Game Center. No more being limited to a WiFi
>>>> > connection for a good game of audio tennis.
>>>> > Second, there are three difficulty levels, and easy is actually a bit
>>>> > difficult.
>>>> > Third, though it's strictly timing based like other audio tennis apps > 
>>>> > for
>>>> > the iPhone, its rules are stricter--a lot stricter, so you have to have
>>>> > split-second timing.
>>>> > Fourth, both you and your opponent have power-ups you can use. Don't > 
>>>> > get
>>>> > comfortable, because as soon as you think you've got the rhythm down, > 
>>>> > in
>>>> > comes a fast ball. I haven't exactly figured out how to use the > 
>>>> > power-ups
>>>> > and various swings yet.
>>>> > Fifth, each level has nine computer opponents on single player, each > 
>>>> > with
>>>> > different skills and strategies.
>>>> > Sixth, the game allows you to chat with your opponent. Kind of > 
>>>> > interesting,
>>>> > though you have to pause the game to do it.
>>>> > The game play itself is simple. Just swing your iPhone like a
>>>> tennis racket.
>>>> > The weird thing is that you have to be touching your screen to do
>>>> this, with
>>>> > Voiceover off. Even the lightest movement might be construed as a > 
>>>> > swing, so
>>>> > be careful! I suspect that since it's an audio game for the sighted, > 
>>>> > not
>>>> > tailored for the blind, there may be special places to touch if you > 
>>>> > want
>>>> > certain swings, power-ups and so on. I don't think this will be too > 
>>>> > hard to
>>>> > learn however. Yes, sighted people are learning about audio games at > 
>>>> > last.
>>>> > Now if we can just convince them to make them accessible...
>>>> > Speaking of accessibility, the tutorial isn't accessible at all, and > 
>>>> > the
>>>> > game starts with a bunch of unlabeled buttons. All of these, save one, > 
>>>> > are
>>>> > dimmed, and the undimmed one is the one to click each time. It takes > 
>>>> > about
>>>> > three minutes of clicking around to get through the tutorial, but once
>>>> > you're past that everything's accessible except whatever might be on > 
>>>> > the
>>>> > screen during actual game play. I'll try to get help with that aspect
>>>> > tonight and post about what I find.
>>>> > The game also has an extra game to unlock, called ball bounce, but > 
>>>> > this,
>>>> > sadly, is inaccessible. However, the game is definitely worth the
>>>> $.99 price
>>>> > tag.
>>>> > ---
>>>> > Gamers mailing list __ Gamers@audyssey.org
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>>> 
>>> 
>>> 
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