on that note I'd like to see a game that would have stratogy,
puzzles, action, adventure and maybe a few other things put into one
at some point down the road.
ofcause it would be massive.
At 08:42 AM 3/25/2013, you wrote:
I haven't contacted any providers lately because it hasn't been
helping. The last few times I bothered to contact anyone the
information traced back to small businesses (coffee shop type
things) or schools, and they just ignored me. I doubt they care to
lose any business over some random guy reporting abuse.
The most annoying attacks have been DOS attacks and packet injection
to try and break the server or log in as other users. The DOS
attacks were fairly small scale by most standards, but that doesn't
mean it didn't cause huge lag and log in issues. The one a few days
ago that hit my LAN looked to me like it was meant to exploit the
remote sign in feature in Windows. They probably assumed I was
using that to check the server, which is a fair assumption, but was wrong.
As I said I don't worry about the standard background internet
garbage, since that just comes with the territory, but I think it's
a big deal with people from the community itself are doing these things.
I think the reason you haven't seen much of this in Alter Aeon is
because they're still preoccupied with Swamp. Many of the hackers
are the same people I've dealt with for a year now. Each time they
are thwarted they clearly spend time learning new things because
their next set of efforts shows improvement. So if after a year of
learning and trying new things we have blind audio games players who
are willing to target the personal property of game developers for
fun, then I think we have a problem. Odds are, they won't wake up
with the ability to see tomorrow, so they aren't going to just go
away. If they have this destructive mind set and only the audio
games community to prey on, then other developers are going to have
to deal with them at some point as well.
> From: Dennis Towne <[email protected]>
> Jeremy,
>
> That's pretty weird. I haven't seen a machine based
> attack worth
> talking about from my player base in nearly fifteen years,
> and in that
> case I just called up his provider and got his accounts
> revoked. I'm
> sure there have been other hack attempts, but I'd have to
> waste time
> rooting through the logs to see how often they happen.
>
> What kinds of techniques are they using? Perhaps the
> difference is
> dependent on UDP usage instead of TCP connections.
>
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
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