Hi Dark, You aren't the only one who is frustrated. None more so than me since the last few months I've fallen into a kind of funk. One where time has no meaning as such. What I mean by that I might work heavily on the game on February 12, and then discover the next time I work on the game it is March 23. It doesn't seem to me like it has been that long, but it is so easy to loose track of time that days and weeks go by between updates. So much time that the game has been dragging out from months to years.
Of course, the principle problem is lack of motivation. I'm no longer driven to work every available minute of every day on it so I get to it when I get to it. What makes matters worse I have not been at my best health wise anyway . Just this week my son caught a nasty cold and now has given it to me. When I have a sore throat, headache, and am coughing I'm not exactly in a mood to sit down and program for hours on end. Add in some cold medicine that makes me tired and the best thing I can do is sleep rather than work. It seems this year I have caught every cold and flu bug coming and going and I've just not felt much like working on games. I'm hoping that somehow I will be able to get back up to my usual productivity, finish these games, get them out, and won't have them hanging over my head. I'm just as eager to see them completed as most people on the list. :D All that aside I know what you mean by wishing to revisit the atmosphere of the game. Shades of Doom doesn't have a very complex storyline as games goes, but it does not need one. The lab is challenging enough with all the various monsters that keeps me coming back over and over again. On the higher difficulty levels there is no certainty that I will even complete a game without being killed off which means I am able to pit myself against the game and sometimes I win sometimes I lose. It is this degree of replay value I hope to incorporate into my own games. On 3/22/13, dark <[email protected]> wrote: > Hi Michael. > > On the replayability angle, I often find that games are replayable from the > > perspective of reexperiencing the atmosphere or story, or just trying to > best the tough challenges another time. It is this that has made me replay > shades of doom and Sarah. By the same tocan, i've replayed games like super > > Metroid and Mega man x 1 more times than I can count, just because the > gameplay, design and structure, not to mention atmosphere and music are so > perfectly designed. There are several audio games that I view in this same > catagory, particularly Gma's offerings. So though I do completely agree > random elements are great in games for keeping you on your toes, which is > why games like smugglers and kerkerkruip are so awsome, they're not a > necessity if design etc works out well. heck, this even goes for arcade > games and is the reason i've replayed Q9 and the pinball games despite them > > being symple arcade titles. > > whether mota will fall into this catagory I am waiting to see, though i've > been impressed enough with what we've seen thus far to think that tom's > ability to not just code games but design them is up to the task, ---- which > > is another reason I would so much appreciate seeing him produce an honest to > > goodness finished project, bet that the wrestling game, Arc of hope, an > acessible castlevania type side scroller, a mission based startrek game or a > > vampire text rpg, heck I'd even! like to see raceway despite racing games > not being a favourite genre of mine. > > Concepts are great, and what we've sene of Tom's design has been great, I > just sometimes feel a little frustrated that with all these ideas we haven't > > yet seen anything that has gone past a couple of playable levels. > > I am quite aware that this isn't always Tom's fault, and have followed all > the community debates and opinions (some not so flattering) that have been > voiced. I am also aware of other commitments, but at the same time I do feel > > a little like usa games is the tantalus of the accessible games markit and > just as we all reach for that big bunch of juicy grapes they get yanked away > > again for one reason or another. > > This isn't intended as an insult, just a statement of feelings and a > continuation about the debate over game design, since I do genuinely believe > > Tom has the ability to design a real block buster, which is also why I would > > so much like to see a complete, ---- or at least completely released game. > > Beware the Grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
