I think that Tom is working on other game titles to break up the monotony, and to also as a refresher. Plus, they keep him going as far as game production. Of course, he has had setbacks such as other life issues and computer bummers, too. I'm willing to wait until the Ark of Hope is finished to his satisfaction, and based from what we've already gotten, it will also be up to our expectations. I'm also confident that we will be getting raceway. One thing that I do give him credit for is that he keeps us abreast of what's up with his projects, which I also appreciate.

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 22, 2013 11:08 AM
Subject: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play


Hi Michael.

On the replayability angle, I often find that games are replayable from the perspective of reexperiencing the atmosphere or story, or just trying to best the tough challenges another time. It is this that has made me replay shades of doom and Sarah. By the same tocan, i've replayed games like super Metroid and Mega man x 1 more times than I can count, just because the gameplay, design and structure, not to mention atmosphere and music are so perfectly designed. There are several audio games that I view in this same catagory, particularly Gma's offerings. So though I do completely agree random elements are great in games for keeping you on your toes, which is why games like smugglers and kerkerkruip are so awsome, they're not a necessity if design etc works out well. heck, this even goes for arcade games and is the reason i've replayed Q9 and the pinball games despite them being symple arcade titles.

whether mota will fall into this catagory I am waiting to see, though i've been impressed enough with what we've seen thus far to think that tom's ability to not just code games but design them is up to the task, ---- which is another reason I would so much appreciate seeing him produce an honest to goodness finished project, bet that the wrestling game, Arc of hope, an acessible castlevania type side scroller, a mission based startrek game or a vampire text rpg, heck I'd even! like to see raceway despite racing games not being a favourite genre of mine.

Concepts are great, and what we've sene of Tom's design has been great, I just sometimes feel a little frustrated that with all these ideas we haven't yet seen anything that has gone past a couple of playable levels.

I am quite aware that this isn't always Tom's fault, and have followed all the community debates and opinions (some not so flattering) that have been voiced. I am also aware of other commitments, but at the same time I do feel a little like usa games is the tantalus of the accessible games markit and just as we all reach for that big bunch of juicy grapes they get yanked away again for one reason or another.

This isn't intended as an insult, just a statement of feelings and a continuation about the debate over game design, since I do genuinely believe Tom has the ability to design a real block buster, which is also why I would so much like to see a complete, ---- or at least completely released game.

Beware the Grue!


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