I think that Tom is working on other game titles to break up the monotony,
and to also as a refresher. Plus, they keep him going as far as game
production. Of course, he has had setbacks such as other life issues and
computer bummers, too. I'm willing to wait until the Ark of Hope is
finished to his satisfaction, and based from what we've already gotten, it
will also be up to our expectations. I'm also confident that we will be
getting raceway. One thing that I do give him credit for is that he keeps
us abreast of what's up with his projects, which I also appreciate.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 22, 2013 11:08 AM
Subject: [Audyssey] replayability and Usa games was Re: Looking ForSomething
New to Play
Hi Michael.
On the replayability angle, I often find that games are replayable from
the perspective of reexperiencing the atmosphere or story, or just trying
to best the tough challenges another time. It is this that has made me
replay shades of doom and Sarah. By the same tocan, i've replayed games
like super Metroid and Mega man x 1 more times than I can count, just
because the gameplay, design and structure, not to mention atmosphere and
music are so perfectly designed. There are several audio games that I view
in this same catagory, particularly Gma's offerings. So though I do
completely agree random elements are great in games for keeping you on
your toes, which is why games like smugglers and kerkerkruip are so
awsome, they're not a necessity if design etc works out well. heck, this
even goes for arcade games and is the reason i've replayed Q9 and the
pinball games despite them being symple arcade titles.
whether mota will fall into this catagory I am waiting to see, though i've
been impressed enough with what we've seen thus far to think that tom's
ability to not just code games but design them is up to the task, ----
which is another reason I would so much appreciate seeing him produce an
honest to goodness finished project, bet that the wrestling game, Arc of
hope, an acessible castlevania type side scroller, a mission based
startrek game or a vampire text rpg, heck I'd even! like to see raceway
despite racing games not being a favourite genre of mine.
Concepts are great, and what we've sene of Tom's design has been great, I
just sometimes feel a little frustrated that with all these ideas we
haven't yet seen anything that has gone past a couple of playable levels.
I am quite aware that this isn't always Tom's fault, and have followed all
the community debates and opinions (some not so flattering) that have been
voiced. I am also aware of other commitments, but at the same time I do
feel a little like usa games is the tantalus of the accessible games
markit and just as we all reach for that big bunch of juicy grapes they
get yanked away again for one reason or another.
This isn't intended as an insult, just a statement of feelings and a
continuation about the debate over game design, since I do genuinely
believe Tom has the ability to design a real block buster, which is also
why I would so much like to see a complete, ---- or at least completely
released game.
Beware the Grue!
---
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