One thing I have noticed though, is that a lot of people playing audio games
sort of expect! a game to be learnable the first time.
Back in the old atari 2600days, it was quite usualy to stick on a game like
space invaders or berzerk and laast approximately five seconds, heck, even
when i first played original marrio brothers, I was lucky to complete level
1-1. Admitedly, I was slightly worse at this than other people due to field
of vision issues, which probably gave me a little more patience, however if
you talk to any old school gamers they will say the same thing, back in the
1980's and even 90's, games had to be a lot harder.
While I know there are some people who can really try with a certain game
but find it not their thing, or that it requires skills they simply do not
have, ---- I am like that myself with grid based puzzles in audio, at the
same time I do sometimes wonder how much effort certain people are willing
to put into a game.
this isn't people's fault, again, reaction based games are very easy to
understand and play, however at the same time if we do want! things to
change, maybe this is an area people need to considder. Heck, it took me
several hours to get to grips with lw, and even now I will admit I'm not
particularly good at the game, but I know that to be my own lack of practice
and spacial coordination, which, if I sat down with the game for a few days
are things I could acquire, rather than explicitely the ault of David
greenwood for designing an unplayable game.
Beware the grue!
Dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].