Hi Shaun, Beyond random events I would like to see more complex programming techniques being used for things such as artificial intelligence. A good artificial intelligence doesn't use random choices, but actually bases intelligent decisions on statistical but uncertain data. How many times did the player throw a left hook verses a right jab etc. It can use those stats to try and block attacks based on how the game player behaves, and will learn from fighting you rather than just randomly attacking and blocking etc. That is why mainstream fighting games like Street Fighter, Mortal Kombat, and Marvel VS Capcom are so difficult to play because the artificial intelligence of the computer opponents is very good and can hold its own in a fight.
On 3/27/13, shaun everiss <[email protected]> wrote: > I aggree a lot of games need random events ofcause you need to do it > in such a way as the player thinks things are random. > In smuglers there is a limit of something like 90000 story passages > but you would never know there was. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
