I aggree a lot of games need random events ofcause you need to do it in such a way as the player thinks things are random. In smuglers there is a limit of something like 90000 story passages but you would never know there was.

At 01:26 AM 3/28/2013, you wrote:

Hi Dark,

You know one thing about games that are all about exploration is that they are no fun for the author to play. Well unless there is lots of other random things in those areas. Just exploring is no fun if you wrote it and know it all already. My Dungeon Master game is the best example of that. Other than the random descriptions of the women in the rooms the game is always the same. So I think that is my worst game as far as replay value.

BFN

    Jim

I'm looking for some good Easter grass.

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Chardon Ohio USA
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