I aggree a lot of games need random events ofcause you need to do it
in such a way as the player thinks things are random.
In smuglers there is a limit of something like 90000 story passages
but you would never know there was.
At 01:26 AM 3/28/2013, you wrote:
Hi Dark,
You know one thing about games that are all about exploration is
that they are no fun for the author to play. Well unless there is
lots of other random things in those areas. Just exploring is no
fun if you wrote it and know it all already. My Dungeon Master game
is the best example of that. Other than the random descriptions of
the women in the rooms the game is always the same. So I think that
is my worst game as far as replay value.
BFN
Jim
I'm looking for some good Easter grass.
[email protected]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].