Hi tom.

I agree that repackaging old ideas is to an extent legitimate, however equally I do appreciate innervation even in a classic title where one or two modern twists are added to the original game along with the original gameplay.

For instance, suppose I were to create a game with the same gameplay as the original asteroids but with updated sound and graphics. I would however, now that I have more time and processor power, perhaps want to add more elements to the original game as well as the improvements.

I might for instance add a bounty system, where by destroying asteroids gave the player money, with which he/she could buy different weapons for your ship and swap them during the game, say you could have your standard average weapon, or a close range but powerful laser which only hit close objects but packed a punch and could destroy even big asteroids in one go, or maybe a scattershot type of weapon with a wide field of fire. i might also add defense items, say shields for your ship that repelled asteroids at certain parts. This however would also mean I'd need some tougher enemies, maybe some aliens who have setup gun turrets on the asteroids as well as those alien ships, or perhaps black holes which sucked asteroid pieces towards themselves and thus utterly changed the movement.

A great accessible example of this is rebound, Gamevial's flash remake of breakout. Very similar gameplay, even down to the sfx, but with enemies, various power ups, different types of blocks to hit etc.

thus, even with a classic game there are methods of expanding it, indeed from a gameplay perspective this is why I'm a little wary of Robo E, since in games like Igor or rocks n diamonds, while they have! the sokoban elements and have many standard sokoban levels, they also have a huge number of other elements to add to the puzzles, falling stones, monsters, gemts to collect, doors and keys etc.

this is why i tend to feel a little sad when I see a classic concept which has just essentially been remodded without any additions for people who know the original.

Of course, that being said that only applies to simple arcade style games. Anything more complex and featuring exploration will automatically be a different game even if the gameplay is the same simply by virtue of the difference in it's level design, or in the enemies it contained, indeed back in the old days sequals or game expantions were often just like this (look at the differences betwene original Super Mario brothers and it's japanese only sequal, aka the lost levels), not to mention the six Nes mega man games which had very! similar gameplay albeit with different levels, music, weapons, items and enemies.

Btw, this is also why i am a huge fan of level editers for games. Suppose David greenwood released an expantion to shades of doom that let people create different mazes and mod their own enemies to populate them with. We'd have still the same game, but with lots of new teretory to explore and new monsters to slay, and it wouldn't matter if the weapons, mechanics etc were the same.

Beware the Grue!

Dark.

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