On Sat, Sep 12, 2009 at 06:16:41PM +0100, Stephen Sweeney wrote: > Textures I didn't make, > > arctic, common, desert, grasslands, liquid, mech, radiant, ruins, tools, > tunnels, virtual
Ok, those contain natural looking textures. For replacements, I see two options: - Repaint them in the Gimp or another image editor, and make it cartoonish. Pros: easier, might compress better for better OpenGL performance. Cons: makes the game more cartoonish. - Collect free, similar textures from peoples photo collections or free resources on the Internet. Pros: looks better. Cons: harder to do I think. I'll try to see what I can do, and send you replacements if I have them. > And, within textures/game, the following files > > c4.png, day.jpg, day2.jpg, dusk2.jpg, glassImpact01.png, iceBlock.png > map.png, sentryGun1.jpg, spiderBlob.png, sunset.png, teekaWeapon.png, > keyCard.png (might be from Gimp, though) Hm, keyCard.png looks remarkably the same as the background of the title screen of Blobwars! -- Met vriendelijke groet / with kind regards, Guus Sliepen <g...@debian.org>
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